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-   -   watch crew always go down the hatch to late. (https://www.subsim.com/radioroom/showthread.php?t=181385)

oscar19681 03-15-11 04:40 PM

watch crew always go down the hatch to late.
 
I dont know if this is due to MO but 8 out of 10 times when i crash dive , or make a normal slow speed dive for a hydrophone check the crew is ALLWAYS still on the conning tower by the time the boats underwater. This is surely aint immersive since either they had some serious BUDS/SEAL training or they are to high something to make in in the hatch in time. Either way i like to find out what causes this.. I think it has something to due with the mighty fine crew mod which is used my MO. But i can remember it happening in stock . Anyone wanne help me out where i can look to fine tune my watch crew so they dont hand around on the conning tower to long? Or is there a fix already?

Drewcifer 03-16-11 01:24 AM

In stock your crew just teleports down. Mighty fine crew they actually animate down the ladder and to station. So I think i'd rather have the crew be a little late down the hatch then the no binoculars teleporting crew of stock.

oscar19681 03-16-11 08:30 AM

yes i agree , but there should be a way to fine tune this so the crew are not still busy getting down the hatch sort a speak.

oscar19681 03-22-11 09:22 PM

Does anybody know if there even is a way to get the crew to animate down the hatch faster? Maybe i should lengthen the time it takes to dive since the dive is to fast in the first place anyway? I mean my crew still happily stand watch as the conning tower barely sticks out the water. It ruins my " das boot " moments 9 out of 10 times.

TheBeast 03-22-11 09:31 PM

Quote:

Originally Posted by oscar19681 (Post 1625850)
Does anybody know if there even is a way to get the crew to animate down the hatch faster? Maybe i should lengthen the time it takes to dive since the dive is to fast in the first place anyway? I mean my crew still happily stand watch as the conning tower barely sticks out the water. It ruins my " das boot " moments 9 out of 10 times.

I think the trigger for the Crew Animation going down the hatch is a Water Interaction controller. If it is, you can change the Water Interaction level so animations start sooner.

oscar19681 03-22-11 09:37 PM

where do i look for this in goblin exaclty? Do i just open and merge the CFG and sim files of a specific u-boat i,m using or somewhere else?


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