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The Witcher II
Thought we already had one of these. :hmmm:
Anyway; dev diaries 3&4: http://www.rockpapershotgun.com/2011...dev-diary-3-4/ 1&2 are linked to in there. Some more reading and viewing, case you missed it: http://www.rockpapershotgun.com/2010...the-witcher-2/ http://www.rockpapershotgun.com/2010...e-pre-ordered/ http://www.rockpapershotgun.com/2010...e-screenshots/ Well, plenty more really, can't link everything: http://www.rockpapershotgun.com/page/2/?s=witcher * ah, my bad: http://www.rockpapershotgun.com/page/2/?s=witcher Mod please merge or delete. Sorry for my failure in forum skillz. |
Almost forgot, was headed for bed but it has to be said: game is available for pre-load on Good old Games. Of course, there would be someone who would really appreciate it if you followed the Amazon link here on SubSim for your pre-order, but I would find myself negligent if I failed to mention what you get on GoG.
The developer, CD Projekt Red, is a sister company (I think) of that distributor. So why go there? Well, you get it DRM free for one. And you get a classic RPG for free: decided to go for Gothic 2 myself. Also, if you pay in Euros, you get $16,- store credit, since we Europeans always end up paying that much more. Netted myself Baldur's Gate 2 and Panzer Elite (that hardcore original, Steel Beasts-goes-WWII) with that. And, yes there's more, there's additional goodies on top of the normal deluxe stuff, available immediatly. Nothing too spectacular, but nice non the less. At any rate, it's coming the 17th and I suspect it's going to hit hard. :sunny: |
Also on GoG, you can get the first Witcher (the complete edition of it at that) for 5 bucks today, quite a deal!
I grabbed it since the game was highly recommended to me before. Probably will be some time before I can actually free up some time to play it but hey, worth it in my book... |
Have they revamped the graphics?
Or still the same engine? |
I believe its a totally different engine, the first game used the Neverwinter Nights 2 engine
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Righto, review: http://www.rockpapershotgun.com/2011...sins-of-kings/
And some thoughts I suppose: First things first: it's absolutely gorgeous. And I mean far beyond smooth and fancy filters: if you slow down to walk and drag your eyes up a little from their usual loot-scanning mode, you'll see things that can really make you stop and stare, like some creature captivated by a shiny bauble. The sun's rays falling through the leaves, a flock of birds dashing off from their tree-top across a setting sun, thin layers of fog drifting on a marsh; all comes together to form a superb atmosphere. The gameplay is pretty standard RPG fare, but well executed. There's no stat-tinkering: they advance with level and can be augmented in various ways. You can fully customise the skill tree though, of which there are 4 distinct directions/specializations. There's still some evidence of a die-roll based RPG, , but it's transparant. You hit the button to attack, bit of text pops up to show the results. If the enemy blocked or dodged, it shows something like that the enemy absorbed all damage, while if it connects proper it gives damage and possibly a critical effect such as bleeding or poison. It plays like an action-RPG, but there's definetly more going on beneath, with damage and resistenses all being carefully calculated under the hood. (clever they gave that bit of text feedback as proof. Both handy and demonstrating carefull game design) About combat... takes some getting used. Controls are kinda "sticky". Hard to master, but very rewarding. Really shines if you can get a 1v1 fight. Hmm, plenty of side-quests too, should keep you busy for a while. Lovely music, never bothersome but can't recall anything particularly impressive either. Inventory can be ordered by tabs (weapons, armor, etc), but in those tabs it's a right mess. Think they simply order newest-to-oldest. Characters are great, pretty much everyone you talk to is believable. Together with all the life in the towns it really makes it feel like a real world. For example, people gather around a fire at night to listen to old tales, and groups of people having conversations. It's not really a looting game, unless you have a crafting- and alchemy fetish. You'll find more crafting components than you can use (plants regenerate as well, unlimited alchemy), but fancy swords and armor are few. It does make a noticeable difference when you upgrade though, that's actually really nice. * bad things... those controls I'd say. Also really no form of tutorial. Some tips will pop up as you get into a situation where you need the info, but that's too late. Luckily you can read all those bits in the journal, with the game paused. With the lack of the game teaching and the finicky controls, it's more off a difficulty wall than a curve. Prepare for a bit of frustration through the introduction bits. |
Brilliant game. It's on my to buy list on my next game shopping.
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Bought it, No sound, everyone with a G35 headset doesent have any sound.
Waiting desperately for a fix :X |
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Assuming a fix does come, I have questions about this game! 1) What kind of specs are required to get it to run at 60fps at 1366x768? 2) What is the game like to newcomers? I've not played the first Witcher, so will I be able understand everything that's going on? |
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It will (nearly) use the full 2GB it can, so 3-4GB system minimal. Pretty heavy on my CPU, so I guess a fast quad is desirable, say 3GHz Core2 or equivalent. 2. Didn't have a clue what was going on, but then, I usually don't. Think having played the first would have helped though. |
I played the first one and finished it, wasn't too bad.
Looking forward to this 1. I've heard a lot of stories about bugs a plenty with people having installation errors, things like "disc 2 not found" and a few other issues... Yes, these people had bought the game. Not sure about the dig d/l one... Anyone have this game? Screenshots would be a good thing, would love to see what it looks like, compared to the first one. Cheers. |
Got the download from GoG. Can't say I ran into any bugs, few containers that were unreachable, but never anything important in there.
Full resolution on the first 2 http://i268.photobucket.com/albums/j...5-19_00003.jpg http://i268.photobucket.com/albums/j...5-19_00002.jpg http://i268.photobucket.com/albums/j...5-56-14-86.jpg http://i268.photobucket.com/albums/j...2-26-30-19.jpg http://i268.photobucket.com/albums/j...2-17-25-51.jpg http://i268.photobucket.com/albums/j...2-26-40-66.jpg http://i268.photobucket.com/albums/j...5-54-28-23.jpg |
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LOL @ your response to 2. Hmm... maybe I'll just wait for Skyrim. |
@ Arclight, thanks a bunch for the screenies, :yeah: game looks a lot better than the first 1.
Time has 'healed' this game. Can't help but notice the mini map and the red dots and waypoint arrow, reminds me of DragonAge? Kind of... And prob. a dozen other games which i can't for the life of me think of right now. Are the trees, grass, and any other things that could move, 'active'? A gust of wind moves the tall grass, or moves the leaves in the trees etc? Once again, thanks for your time posting screenies. |
Er, come again? :doh:
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If you want to skip it for TES5, then by all means. I just don't follow the reasoning. :hmmm: |
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