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-   -   [REL] stoianm Brighter Nights mod (https://www.subsim.com/radioroom/showthread.php?t=180174)

stoianm 02-11-11 10:06 AM

[REL] stoianm Brighter Nights mod
 
stoianm BrighterNights modv1.
This mod increase the exterior bright
to have brighter nights.
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.


This mod is in 3 versions - all 3 versions changes only the gamma value and the luminosity for the exterior filters of the game.

Note: The stand allone version of the mod was tested with MO and Env5. I have also included versions compatible with Dark Interior mod and with stoianm colored mods.
Be sure that you choose the good version of the mod before you enable.
I recommand to use the high version of this mod - do not worry you will not have the bright to high in the day time. Check at the picture below how you will see in the day time.
If you will not have the same results in game as in the pictures posted bellow it is possible that you have installed some mods that are not compatible with mine.
In this case do not hezitate to contact me and we will find a solution (you can have incompatibility with other mods even if the JGSME not reports conflicts when you enable this mod)


DOWNLOAD: http://www.subsim.com/radioroom/downloads.php?do=file&id=3018
vanilla
http://i1124.photobucket.com/albums/.../vanilla-2.jpg


stoianm BrighterNights modv1 (low)
http://i1124.photobucket.com/albums/...toianm/low.jpg


stoianm BrighterNights modv1 (middle)
http://i1124.photobucket.com/albums/...anm/middle.jpg


stoianm BrighterNights modv1 (high)
http://i1124.photobucket.com/albums/...oianm/high.jpg


stoianm BrighterNights modv1 (high) - day time normal weather
http://i1124.photobucket.com/albums/...nm/daytime.jpg


stoianm BrighterNights modv1 (high) - day time with FOG WEATHER
http://i1124.photobucket.com/albums/...daytimefog.jpg

Sailor Steve 02-11-11 10:12 AM

Nice work, Stoianm! That has been a problem with all the SH games, at least since SH3. When it is overcast the night should be pitch black, but when the stars are out it is much brighter, and the moon makes it brighter still.

Does your mod leave it coal black when overcast, or is that something still not possible withing the parameters of the game?

pascal4541 02-11-11 10:21 AM

:up:

stoianm 02-11-11 10:22 AM

Quote:

Originally Posted by Sailor Steve (Post 1595570)
Nice work, Stoianm! That has been a problem with all the SH games, at least since SH3. When it is overcast the night should be pitch black, but when the stars are out it is much brighter, and the moon makes it brighter still.

Does your mod leave it coal black when overcast, or is that something still not possible withing the parameters of the game?

Thanks!:up:
No - it does not.
But i made another mod who are doing almoust what you are asking - but can be done more improvements - the brighter is increase or decrease in variation of the lights comming from the stars (sun and moon) - i was able do make this work only in normal wheater - in fog i have wrong results - i must to play with fog sensors and maybe i will fix that for all wheater time someday:DL

Best regards!:salute:

Rongel 02-11-11 10:30 AM

You did it! Thanks :yeah:

I understand that it's not perfect/realistic mod, but the screenshots look great and it seems to be just the thing I was looking for! Will test it soon!

Church SUBSIM 02-11-11 11:43 AM

Wow - this is what i have been working on for the past day or so ... looks like you nailed it! Grabbing a download now ... and thanks!

Trevally. 02-11-11 11:45 AM

Good work stoianm :up:

I can finally remove my nose from the monitor screen during night attacks.

stoianm 02-11-11 11:47 AM

Quote:

Originally Posted by Trevally. (Post 1595624)
Good work stoianm :up:

I can finally remove my nose from the monitor screen during night attacks.

:haha::up:

Rongel 02-11-11 11:55 AM

The low-version seems right to me, thanks :DL! Now I can see something but it still feels quite realistic. One thing bothers me though, but it might not be because this mod. The thing is the radiating halo around the moon, it's kinda cool, but just way too heavy, almost like a sun... Hmm, you don't have it in your screenshots...:hmmm:

BTW, this mod seems to give me good luck, testing it, I happened to spot a great big unescorted convoy and sank three big ships! Almost like a fox in the chicken yard kind of action!:yeah:

Zedi 02-11-11 12:00 PM

No time to test, but only from the screenshots this looks great.

/salute

stoianm 02-11-11 12:03 PM

Quote:

Originally Posted by Rongel (Post 1595642)
The low-version seems right to me, thanks :DL! Now I can see something but it still feels quite realistic. One thing bothers me though, but it might not be because this mod. The thing is the radiating halo around the moon, it's kinda cool, but just way too heavy, almost like a sun... Hmm, you don't have it in your screenshots...:hmmm:

BTW, this mod seems to give me good luck, testing it, I happened to spot a great big unescorted convoy and sank three big ships! Almost like a fox in the chicken yard kind of action!:yeah:

it is because of settings in the lights.cfg that you have in your stock files. my mod do not overwritte that. if you want i will take a look and i will tell you what sensor parameters you must to lower a bit to have the same results as in my screenshots:up:

stoianm 02-11-11 12:04 PM

Quote:

Originally Posted by Magnum (Post 1595649)
No time to test, but only from the screenshots this looks great.

/salute

Thanks magnum:up:

Magic1111 02-11-11 12:33 PM

Thanks my Friend for the MOD ! IŽll give it a try ! :up:

Best regards,
Magic:salute:

stoianm 02-11-11 12:36 PM

reserved by stoianm

link for download deleted

mod will be updated soon for compatibility with my other colors mods:D

Church SUBSIM 02-11-11 01:33 PM

Hey just some feedback for you ...

The medium and bright ones are great at night but they are almost blinding at high noon on a decent day.

I am in the midst of some repairs (just got jumped by the RAF and am repairing now). Will try the low version next.


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