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[WIP] Subnets
Following along with the work on Icebergs and mines I have made subnets available for use in the game. They can be included in campaigns and single missions.
As with the icebergs and mines, the subnets cannot be destroyed with bullets or torpedoes. Torpedoes go right through the net also :shifty: This has to be because the 3D model is located in a .dat file rather than a .GR2 file. Your sub will collide with the nets and when it does it makes a collision noise. If you persist to 'get through' the net you will eventually but it will be VERY slow and you will make loud collision noises that can be heard over hydrophone. Think of your net cutters on the bow doing their job and cutting through the net when you're doing this. Here is a shot of 3 subnets from the Total Germany campaign. This is just to show that they can be added to campaigns. You'll find these 3 just past the mouth of the harbor: http://www.subsim.com/radioroom/pict...pictureid=3604 And here is a playable demo to see them in action. The demo includes a single mission and the Total Germany campaign has them added (but in an unrealistic and bad place - just for demo purposes): http://www.filefront.com/17862321/TDW-Subnets.7z/ Now I will work on making coastal defenses :DL :|\\ |
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Really they will hear me?? :o |
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Do you think that the noise when uboat is moving over the sea floor is possible to do and create it as "possible to hear" by escort ships? |
just did a test mission to see if escort could hear you hitting subnet....he couldn't :nope: BUT I know why :DL The collision sound has no underwater component and it doesn't have a sonar target associated with it. Trying to rectify now :yep:
EDIT: didn't do anything :shifty: |
just looking into coastal defenses and noticed that they are already in SH5! They even have GR2 models :D We just need to add Roster entries for countries other than Germany and we can add coastal defenses to harbors.
Well that one was easy. What do you think about searchlights on the shore? :hmmm: |
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Subnets : Damage to the sub, what is the rate for hitting a net? Can they sink you? |
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Just learned that 30-06 AP ammo is not illegal to buy/own in US....now have to locate some :D Be back soon :up: |
From my work on importing SH3/4 ships into SH5 I've figured out how the game determines the damage/collision model. From this knowledge the subnets now don't let the sub or anything else for that matter pass through them :rock: Torpedoes are now stopped by the subnets :|\\
This (along with destroyable mines) will make Zedi a happy man as he is adding them to the campaign. |
awsome... that means we can destroy the mines with torpedoes also?
EDIT: i just readed in the mines thread that will be posible... awsome |
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