SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Can you repair destroyed sistems? (https://www.subsim.com/radioroom/showthread.php?t=179572)

stoianm 01-26-11 03:21 PM

Can you repair destroyed sistems?
 
Hi guys,

When i want to talk with CHIEF ENGINEER i have 6 choices to interact with him (i am using the mod ''No magic skills v1.5 MCCD compatible'')

1. Can you repair destroyed sistems? This is the first one and the answer is all the time: ,,You must be joking, Captain!'' . Did you guys had another answer untill now? :o
I am thinking that maybe i will have an affirmative answer one day!:har:

I just tryed the newest mod by TDW ''TDW Mines''. I had both diesel engines damaged 100% - and the repair crew seeams not be able to fix them - what can i do in this case?:down:

I am thinking that someday we will have mines in our sh5. If will hit one mine and we will have the damage that i just had? The only solutions seems to reload the save!

What do you think about that? (Wy the dumbt CHIEF ENGINEER it is not able to repair one damage that is 100%)

Thanks!

TheDarkWraith 01-26-11 03:42 PM

The damage done by the mine can be toned down. I wasn't sure how much damage a mine would do to a sub thus I defaulted on the heavily damaged side. If someone can give me some reasonable estimates of damage incurred by mines I can adjust the damage it does.

The General 01-26-11 04:00 PM

Can we have it automatically take 75% of the hull integritity away and do 75% damage to whatever components are in the nearest compartment (Usually the Bow)?

On a similar subject. In your Magnum Opus Mod, the aircraft do a ludicrous amount of damage to the preassure hull with their machine guns. In realty aircraft did not do much damage to the hull with their machine guns, it's the bombs, depth-charges and torps that were the real threat. How do I adjust this?

stoianm 01-26-11 04:04 PM

Quote:

Originally Posted by The General (Post 1583439)
Can we have it automatically take 75% of the hull integretity away and do 75% damage to whatever components are in the nearest compartment (Usually the Bow)?

I think it is to much mate! In this case you must to return to base for reparations!:timeout:

The General 01-26-11 04:08 PM

Quote:

Originally Posted by stoianm (Post 1583442)
I think it is to much mate! In this case you must to return to base for reparations!:timeout:

Ok, for the sake of Gameplay, shall we say 50%? The crew can repair the damaged systems at sea, the preassure hull damage remains (as always) until you return to base. In reality, a sub hitting a Mine would be lucky to survive.

stoianm 01-26-11 04:12 PM

Quote:

Originally Posted by The General (Post 1583447)
Ok, shall we say 50%? The crew can repair the damged systems at sea, the preassure hull damage remains (as always) until you return to base. In reality, a sub hitting a Mine would be lucky to survive.

Yes, 50% seems it is a fair hit!

Bilge_Rat 01-26-11 04:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 1583409)
The damage done by the mine can be toned down. I wasn't sure how much damage a mine would do to a sub thus I defaulted on the heavily damaged side. If someone can give me some reasonable estimates of damage incurred by mines I can adjust the damage it does.

I will re-check, but in all instances I have read about, hitting a mine always resulted in instant sinking of the submarine. Mines generally packed as much explosives as a Depth Charge or Torpedo, both of which would be deadly with a direct hit.

I was re-reading Blair last night. In Oct. 1939, U-40 was speeding down the English Channel when it hit a mine. The boat sank instantly and everyone in the forward compartments and on deck was killed. 8-9 survivors in the rear compartments managed to escape by the escape hatch.

Bilge_Rat 01-26-11 04:42 PM

Quote:

Originally Posted by stoianm (Post 1583442)
I think it is to much mate! In this case you must to return to base for reparations!:timeout:

The real purpose of mines is to make players think twice about trying to sneak into allied harbours which would have been protected by sub-nets and minefields. Instant death is a better deterrent than 50% damage...just my 2 cents.:ahoy:

reignofdeath 01-26-11 04:46 PM

Quote:

Originally Posted by The General (Post 1583439)

On a similar subject. In your Magnum Opus Mod, the aircraft do a ludicrous amount of damage to the preassure hull with their machine guns. In realty aircraft did not do much damage to the hull with their machine guns, it's the bombs, depth-charges and torps that were the real threat. How do I adjust this?

Dont mean to troll. but are you sure on this?? because we had a discussion over this in the SH3 thread and the general conclusion (Sailor Steve stated facts) that the damage from machine guns was great, most air craft carried what milimeter rounds?? Way bigger than your average rifle and Id say enough to punch through the hull of the sub though. And one hole in the pressure hull and your sub becomes a really slow and underpowered surface destroyer because it cant dive anymore.

The General 01-26-11 04:57 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1583499)
Dont mean to troll. but are you sure on this?? because we had a discussion over this in the SH3 thread and the general conclusion (Sailor Steve stated facts) that the damage from machine guns was great, most air craft carried what milimeter rounds?? Way bigger than your average rifle and Id say enough to punch through the hull of the sub though. And one hole in the pressure hull and your sub becomes a really slow and underpowered surface destroyer because it cant dive anymore.

If WWII Hurricane machine guns could penetrate a preassure hull, why would we need modern depleted uranium shells just to penetrate the shell of a tank? Hurricane machine guns were designed to shoot down other planes, made of either thin aluminium or wood and canvass, not several inch thick steel.

IN the game, I was down to 50% preassure-hull damage after a plane made just two passes! That makes all encounters with planes in the Campaign lethal. That's not only unrealistic but it kills the gameplay stone-dead.

reignofdeath 01-26-11 05:03 PM

Quote:

Originally Posted by The General (Post 1583506)
If WWII Hurricane machine guns could penetrate a preassure hull, why would we need modern depleted uranium shells just to penetrate the shell of a tank? Hurricane machine guns were designed to shoot down other planes, made of either thin aluminium or wood and canvass, not several inch thick steel.

IN the game, I was down to 50% preassure-hull damage after a plane made just two passes! That makes all encounters with planes in the Campaign lethal. That's not only unrealistic but it kills the gameplay stone-dead.

Your talking about a tank, and not only that, but a Modern tank. Which is equipped with BETTER armor in the way of metals and better design than probably any US WWII fighting vehicle could have had.

Why do you think subs rather dove than fight a plane, yes they have bombs but the machine guns could rip them apart.


Here, Yes I got this from wikipedia but to each his own.

The Type VIIC/42 was designed in 1942 and 1943 to replace the aging Type VIIC. It would have had a much stronger pressure hull, with skin thickness up to 28 mm.

This means the pressure hull would have been ALMOST an inch thick, easy for rounds to penetrate. Thats why they dove, even against a plane with no bombs, their chances were pretty high they couldnt dive again.

Submarines were built to be able to dive and fire torpedoes, not withstand hundreds of aircraft machinegun rounds.

Krauter 01-26-11 05:16 PM

Quote:

Originally Posted by The General (Post 1583506)
not several inch thick steel.

If I recall, Type VIIC Boat pressure hull was about 3/4 inch thick :hmmm:

Also, many planes (patrol planes and fighters alike) had 20mm cannons for strafing runs. At the very least you lose a lot of your deck crew.

Also, on the topic of mines; if your submarine is travelling submerged (this even applies to modern submarines), and hits a mine. Thus creating a huge gap in your pressure hull, the shockwave being sent through your sub would knock out many electrical systems as well as potentially dislodge or disfigure bulkheads (they're not completely sealed then). With all this in mind, and adding to the sudden change of pressure and a sudden weak spot in the hull at depth, it's safe to say your sub is a goner. That is unless your surfaced. Then I would guess that you have a marginal chance of surviving.

stoianm 01-26-11 05:21 PM

ok - i agree - it is better if a mine sink a UBOAT - but in this case the watch crew must be able to report them when we are running surface

Krauter 01-26-11 05:22 PM

How would you be able to spot a black mine sitting underneath the water? :06:

reignofdeath 01-26-11 05:27 PM

Quote:

Originally Posted by Krauter (Post 1583531)
How would you be able to spot a black mine sitting underneath the water? :06:

Taking bernard and tying him to the underside of your U-boat :D


All times are GMT -5. The time now is 10:48 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.