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Lenght of ship
I am unable to find the lenght of japanese warships in the manual .. i see height, draft and tonage but no length .. am i doing something wrong?
I'm a first time player of SH4 and trying to play the game @ Realism = 100 I want to use the lenght to determine speed .. Forgive me if this is a stupid or weird question. PS. Is there a tutorial to determine course of ships? |
Nope. In stock there is no data on length.
Getting target's course or speed is influenced on what level of difficulty of level you are playing, mod etc. There are numerous posts and tools on this subject. Starting point: Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos And welcome aboard! :salute: . |
There is chart someone that you can print giving lengths and shooting methods, try searching "ships lengths" here
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Welcome Aboard .Memento.Mori!
:salute:
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It's the simplest method of doing it. You other choice is to look at the ship and estimate the AoB. With practice, you can become very good at it. And Welcome to Subsim. |
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The boxed version comes with a poster giving ship characteristics, maybe that's why it's not in the manual.
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I have the original SH4-Wolves Of The Pacific version in cd box (downloaded en bought U-Boat Missions from Ubisoft). But the PDF manual had nothing about ship length's .. I downloaded the manual sugested by "commandosolo2009" in this post and it had more info on US and Japanese ships.
I was reading "Simplified Manual Targeting 100% realism.pdf" and it said about length: ".. You can get it from the recognition manual .." That's why i wondered why i did not see it in the recognition manual. But still the AOB is rather a mystery to me at this moment as is the entire concept of nautical navigation and managing a submarine. I could use one or two hits on a good and clear tutorial or maybe even better some literature on WWII submarine management/warfare and nautical navigation. I'm still practicing on the Torpedo Training Mission. |
Where's all that rain I can drop on your parade? Oh, here it is, lurking above me!
First of all, determining target speed by timing target length by the wire is a technique that nobody used during the war. Why? Because we didn't know what the length of the target was. In SH4 our recognition manual has precise information about every single ship on the ocean. The real thing? Don't make me laugh. When it did have information it was often wrong. When it was right, the captain chose the wrong target anyway. The majority of targets sunk during the war were misidentified. There was never any attempt to measure target speed by calculating from target length. It's a bogus technique that has for some reason, taken on a life of its own in Silent Hunter. So using that is gaming the system, taking advantage of unrealistic information, just as those who know that by sonar you can hear screw sounds exactly two degrees to either side of the real bearing and then there is a sudden cutoff. They game the system to get an exact bearing to target by passive sonar when in real life the width would not only be wider, but the width would vary with conditions! Passive sonar bearings were about half as precise in real life as they are in SH4. OK now that your parade is wetted down I'll let you get back to obtaining advice.:D |
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Unrestricted Warfare, Appendix 3, Page 1: http://www.subsim.com/radioroom/pict...pictureid=3520 Unrestricted Warfare, Appendix 3, Page 2: http://www.subsim.com/radioroom/pict...pictureid=3521 |
Who needs wily coyote? We have Rockin Robbins!:woot:
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Ahum, ;) In another post (I think it was the recently resurrected 'Clear the Bridge! Dick O'kane method' thread, ... yup it's post 7) you said: Quote:
It works, 'fairly' quick, at least usually quicker than 3 minutes :O:, it's (can be) precisely defined how to, and it's simple. What more do you want? |
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Sorry, my German is barely enough to understand it myself. Maybe Google ist in ein sprechen mood. ;) |
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