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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Lenght of ship (https://www.subsim.com/radioroom/showthread.php?t=178847)

.Memento.Mori 01-07-11 12:33 PM

Lenght of ship
 
I am unable to find the lenght of japanese warships in the manual .. i see height, draft and tonage but no length .. am i doing something wrong?

I'm a first time player of SH4 and trying to play the game @ Realism = 100
I want to use the lenght to determine speed ..

Forgive me if this is a stupid or weird question.




PS. Is there a tutorial to determine course of ships?

Diopos 01-07-11 12:49 PM

Nope. In stock there is no data on length.

Getting target's course or speed is influenced on what level of difficulty of level you are playing, mod etc. There are numerous posts and tools on this subject. Starting point: Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos

And welcome aboard! :salute:

.

Armistead 01-07-11 02:39 PM

There is chart someone that you can print giving lengths and shooting methods, try searching "ships lengths" here

Gerald 01-07-11 04:56 PM

Welcome Aboard .Memento.Mori!
 
:salute:

razark 01-07-11 05:22 PM

Quote:

Originally Posted by .Memento.Mori (Post 1568876)
PS. Is there a tutorial to determine course of ships?

Mark ship's position on map. Wait a few minutes. Mark ship's position on map. Draw line between two points. Measure angle of line.

It's the simplest method of doing it. You other choice is to look at the ship and estimate the AoB. With practice, you can become very good at it.

And Welcome to Subsim.

commandosolo2009 01-07-11 06:07 PM

here:
http://www.mediafire.com/file/4itn7g...4%20Manual.pdf

pretty much the whole shebang....

Otha 01-07-11 06:15 PM

The boxed version comes with a poster giving ship characteristics, maybe that's why it's not in the manual.

irish1958 01-08-11 10:16 AM

Quote:

Originally Posted by Otha (Post 1569074)
The boxed version comes with a poster giving ship characteristics, maybe that's why it's not in the manual.

It is also in the manual that came with the original offering of the game.

.Memento.Mori 01-08-11 11:47 AM

I have the original SH4-Wolves Of The Pacific version in cd box (downloaded en bought U-Boat Missions from Ubisoft). But the PDF manual had nothing about ship length's .. I downloaded the manual sugested by "commandosolo2009" in this post and it had more info on US and Japanese ships.

I was reading "Simplified Manual Targeting 100% realism.pdf" and it said about length:
".. You can get it from the recognition manual .."
That's why i wondered why i did not see it in the recognition manual.

But still the AOB is rather a mystery to me at this moment as is the entire concept of nautical navigation and managing a submarine. I could use one or two hits on a good and clear tutorial or maybe even better some literature on WWII submarine management/warfare and nautical navigation.

I'm still practicing on the Torpedo Training Mission.

Rockin Robbins 01-08-11 04:34 PM

Where's all that rain I can drop on your parade? Oh, here it is, lurking above me!

First of all, determining target speed by timing target length by the wire is a technique that nobody used during the war. Why? Because we didn't know what the length of the target was. In SH4 our recognition manual has precise information about every single ship on the ocean. The real thing? Don't make me laugh. When it did have information it was often wrong. When it was right, the captain chose the wrong target anyway.

The majority of targets sunk during the war were misidentified. There was never any attempt to measure target speed by calculating from target length. It's a bogus technique that has for some reason, taken on a life of its own in Silent Hunter.

So using that is gaming the system, taking advantage of unrealistic information, just as those who know that by sonar you can hear screw sounds exactly two degrees to either side of the real bearing and then there is a sudden cutoff. They game the system to get an exact bearing to target by passive sonar when in real life the width would not only be wider, but the width would vary with conditions! Passive sonar bearings were about half as precise in real life as they are in SH4.

OK now that your parade is wetted down I'll let you get back to obtaining advice.:D

razark 01-08-11 05:28 PM

Quote:

Originally Posted by Rockin Robbins (Post 1569849)
...
When it was right, the captain chose the wrong target anyway.

The majority of targets sunk during the war were misidentified....

Some interesting statistics regarding that issue:

Unrestricted Warfare, Appendix 3, Page 1:
http://www.subsim.com/radioroom/pict...pictureid=3520
Unrestricted Warfare, Appendix 3, Page 2:
http://www.subsim.com/radioroom/pict...pictureid=3521


I'm goin' down 01-08-11 06:34 PM

Who needs wily coyote? We have Rockin Robbins!:woot:

Pisces 01-10-11 10:10 AM

Quote:

Originally Posted by Rockin Robbins (Post 1569849)
...It's a bogus technique that has for some reason, taken on a life of its own in Silent Hunter....

It's not bogus, it's scientifically sound. It's just historically unrealistic. Well, for US atleast. Since the intelligence about those ships could not be trusted, or the Officer using it. BTW, the Germans did have special functionality in some of their periscopes ('Feste Linie im Raum', tr.: 'fixed line in space') to keep a gyrocompass-synchronised vertical line in their view. (Link)

Ahum, ;)

In another post (I think it was the recently resurrected 'Clear the Bridge! Dick O'kane method' thread, ... yup it's post 7) you said:

Quote:

In order to run, you must first learn to walk. And it's great if while you're only walking you can do some interesting things, like blow up enemy shipping. Just please make an agreement with me. After you learn to run, don't make fun of the people who are still walking. Don't make fun of simpler methods as "unhistorical" or "shortcuts." There are plenty of runners who still use the Dick O'Kane and John P Cromwell techniques to their profit. And some of those walkers, like I'm goin' down, will be passing you in skills in a month or two!

It works, 'fairly' quick, at least usually quicker than 3 minutes :O:, it's (can be) precisely defined how to, and it's simple. What more do you want?

Sailor Steve 01-10-11 12:23 PM

Quote:

Originally Posted by Pisces (Post 1571131)
BTW, the Germans did have special functionality in some of their periscopes ('Feste Linie im Raum', tr.: 'fixed line in space') to keep a gyrocompass-synchronised vertical line in their view. (Link)

Could somebody translate that please? This is the first time I've ever heard of a gyro-stabilized anything on a WW2 submarine, and I'd like to know exactly how this thing worked.

Pisces 01-10-11 02:16 PM

Quote:

Originally Posted by Sailor Steve (Post 1571238)
Could somebody translate that please? This is the first time I've ever heard of a gyro-stabilized anything on a WW2 submarine, and I'd like to know exactly how this thing worked.

How about the torpedoes you shoot. They are gyrostabilised as well ;)

Sorry, my German is barely enough to understand it myself. Maybe Google ist in ein sprechen mood. ;)


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