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When firing deckgun at night, explosions have "box" graphics
That is, when the rounds hit the target, the resulting graphic shows up as a box. Any idea if this is because one of the mods I'm using?
Environment mod 4.8 by WClear New UIs_TDC_5_6_0_ByTheDarkWraith New UIs_TDC_5_6_0_emtguf_rework_scopes_1 |
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I'm experiencing the same thing!
And I'm using Environment mod 4.8 but not any UI mods, yet. |
Hmmm, I'll try uninstalling Environment 4.8 and then installing it with an older version of the particles file oe even without it. But first I'll report in the Evirongment thread. Thanks guys!
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Any luck with this - also any luck with stopping the CTD - I think its due to Mr Clear using some wrong colours or something - usually removing the Climate Zones data from the mod fixes the problem
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It's F:\Silent Hunter 5\MODS\Environment 4.8 MOD\data\Textures\TNormal\tex\expl_hallo_add.dds AND expl_hallo.dds
Complete adjustment in 4.9。You can first delete it。 |
Thanks for the reply, W_Clear. And thanks for all the work!
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Do we have a solution for the issue or just delete these two items
expl_hallo_add.dds AND expl_hallo.dds If we do so should we replace with the same ones from an earlier version of the mod Rascal I donated to SubSim - have you - help keep our SubSim afloat - donate now |
Rascal, I'm not 100% sure but I think that version 4.9 corrected the problem. He might have meant that you can delete the above-mentioned files from his mod before implementing it if you are still using an earlier version like 4.7 or 4.8. I don't know because I haven't tested it yet.
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Is there a way to have range show as it does in SHIII when you use the deckgun and get rid of that ugly green bar?
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Hopefully we can get confirmation one way or the other - I tried knocking out the suggested lines but with no affect - I wonder if its better to import the same lines from the earlier version of the mod and see if that works
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