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Question??
Anyone know if can add singles into the single merchant layers for RSRD without causing problems in the convoy layers? I know if you make changes via the ME to the convoy or tf layers it will make them not spawn at right time etc.The single merchant layers seem to be random generated groups so wondering if it would be okay to add some in areas like gulf of siam that are lacking.Save as random layer I suppose?
Anyone know? |
If you want to add more singles, you could just increase the spawn rate on existing singles. Best way to do that, is to find the proper variable as it exists in the campaign file via wordpad. Find X variable at Y value. Replace with X variable at Z value.
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Hi
Show you how to add new types of merchant ships? For example, the types of warships are added without problems, in \ data \ Roster \ English.cfg can add warships at least 99. With the merchant did not work. When adding a new type of mission editor closes with an error. Thank's |
yea id love to make changes to suit me, not release.Can never get any help.Asked lurker but never would answer.No one else would either.Almost like dealing with the CIA or something lol :arrgh!:
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Anyway, I think that's what bubble is also asking, not just more random spawned, but more ships added in the group where you can pick the type. You can't increase escorts spawn rate if they don't exist in the group..right? When I open the data/campaign file, you find a notepad file named campaign with files listed as such, but these are the wrong files. I think in my other post you said these were config files, even though I see them as mission files. [Section 7] FileName=data/Campaigns/Campaign/41a_Jap_CoastalTraffic.mis StartDate=19390101 EndDate=19420401 GameModes=SingleMission,SinglePatrol,Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=0 EntryFocalPointLat=0 MaximumDistanceFromStartPoint=90000 ExclusiveLayer=No ExclusiveLayerID=0 What is the exact path to the mis. files to make changes? Like Bubble I've got so many conflicting reports on what you can do or can't do with ME to RSRD from different modders. Didn't someone once create a program to write traffic outside of ME with instructions. Maybe that's even what lurker used. |
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So the ships that appear when this random group does spawn, has a chance to have different numbers of ships every time. On that note, a "generic" entry randomizes the type of ship that appears there. Generic choices are Cargo, destroyer, tanker, etc. The only problem with generic entries is the mission editor restricts the top speed of this "generic" unit to the slowest unit of that generic type. (for example generic cargo might be restricted to 10 knots even though some might be able to do 15) Quote:
Convoys single merchants task forces HK groups. And you had these types of traffic for all years of the war. (1939 through 45) ALL of these was in one big massive, ugly campaign layer. Tracking down traffic was difficult. What SH4 does, is divide all these traffic types into their own files, by year. What SH4 does with the campaign.cfg file is it compiles it, and loads the traffic needed for whatever year your playing. If its December 1941, then the game will load, just what it needs for that time period. This is why SH4 loads so much faster then SH3. In the part you cited, your only looking at the japanese coastal traffic for the end up 1941. It's but one piece of the puzzle. If you want to look at mercants or convoys, you'll find a similarly named MIS file. It's the MIS file that holds the traffic. The campaign.cfg file only tells SH4 what files to load. Quote:
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mission creator
can someone help me how to create my own misions please? every time i try to do it i forgot something:/ or at least send me pm a readme file...
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