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-   -   weird torpedo wake (https://www.subsim.com/radioroom/showthread.php?t=176909)

keltos01 11-08-10 08:41 AM

weird torpedo wake
 
http://img441.imageshack.us/img441/4748/wakeb.jpg


I once knew what caused it and how to fix it but I can't remember ... can anyone help ?

regards

keltos

keltos01 11-08-10 09:00 AM

fixed.
http://img593.imageshack.us/img593/7734/wakefixed.jpg
type 95 mod 1 wake

I removed the wake controller that sat in the .dat, since the type 89 didn't have one and had a perfect wake ingame, and it fixed my problem for the type 95 mod 1 (I also removed it for the type 95 mod 2 and type 96)

keltos

keltos01 11-08-10 09:06 AM

http://img602.imageshack.us/img602/7734/wakefixed.jpg

comparison of the older type 89 torpedo's wake against the type 95's


what I don't know :

how does the wake length affect the gameplay if at all : sighted more easily or not ?


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