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-   -   Days between patrols. (https://www.subsim.com/radioroom/showthread.php?t=176703)

Alpha Von Burg 11-02-10 02:06 AM

Days between patrols.
 
Forgive me if this question has been pointed out earlier...
But I was wondering how one could change the length of days between patrols?

divingbluefrog 11-02-10 04:07 AM

In Data/Cfg/Basic.cfg find the lines :
[TIME]
NbDaysInBase=xx

Change xx to the number of days that suits your taste.

Yoriyn 11-02-10 04:13 AM

Mush easier is to use SH3Commander and set how many days you want to spend in base (milk cow or whatever) in options.

papa_smurf 11-02-10 05:57 AM

Quote:

Mush easier is to use SH3Commander and set how many days you want to spend in base (milk cow or whatever) in options.
Beat me to it:O:

Sailor Steve 11-02-10 10:16 AM

And the best option in Commander is 'Random', AKA 'Surprise Me'. :D

Jimbuna 11-02-10 11:23 AM

Not forgetting....any damage will result in one additional day per % point.

VONHARRIS 11-02-10 03:59 PM

Quote:

Originally Posted by jimbuna (Post 1527272)
Not forgetting....any damage will result in one additional day per % point.

I haven't noticed that. Thank you.

Alpha Von Burg 11-02-10 08:09 PM

Thank you all for your answers.

Gargamel 11-02-10 08:59 PM

Quote:

Originally Posted by Sailor Steve (Post 1527210)
And the best option in Commander is 'Random', AKA 'Surprise Me'. :D

Whats are the ranges for 'random'?

Could I possibly finish my third patrol in early '40and then all of sudden be in exile in Argentina with grandkids?

frau kaleun 11-02-10 09:18 PM

Quote:

Originally Posted by Gargamel (Post 1527708)
Whats are the ranges for 'random'?

Could I possibly finish my third patrol in early '40and then all of sudden be in exile in Argentina with grandkids?

Here's the data from the relevant file:

;"Randomise number of days spent in base" option
;YEAR=<MinDaysInBase>|<MaxDaysInBase>
1939=5|30
1940=5|45
1941=10|50
1942=15|55
1943=20|60
1944=25|65
1945=25|65

The min/max figures are based on the actual historical averages for each time period.

Whatever number Commander gives you, the game will also add 1 extra day for every 1% loss in hull integrity. Looks like 3 months or more could be a possibility later in the war if you come back really beat up, but you shouldn't have to worry about ending up on the other side of the globe with a grandchild on your knee. Even sailors don't work that fast. :O:

Tessa 11-02-10 09:22 PM

Quote:

Originally Posted by Gargamel (Post 1527708)
Whats are the ranges for 'random'?

Could I possibly finish my third patrol in early '40and then all of sudden be in exile in Argentina with grandkids?

Random (if you have 100% hull when you return) I think can be as short as week or as long as a month and a half. Historically this would be the closet you can get to the way things really were; though after particullarly long patrols (120+ days), a very hard/taxing or very successul patrol the crew might have gotten extended shore leave to actually go home and visit family (Kriegsmarine, especially the U-boats were very good about taking care of their sailors and giving them generous leave when they returned from any patrol).


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