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-   -   About scripting and AI ships (https://www.subsim.com/radioroom/showthread.php?t=176432)

fitzcarraldo 10-25-10 07:19 PM

About scripting and AI ships
 
Hi kaleuns!

I have a question about adding AI ships to SH3 (GWX or LSH3V5):

I read about scripting in campaign of the AI ships, but I donīt understand if the ships, without scripting, can appear randomly in the existing campaign (the GWX campaign or LSH3V5 campaign). I add some pretty ships in my two SH3 installations, but without scripting.

For example, I add the MFM Interim Beta mod in GWX. No scripted. Can I see the ships or I need script they in the "mis" files? :hmmm:
Many thanks!

Fitzcarraldo :salute:

Plissken_04 10-26-10 03:27 AM

Quote:

Originally Posted by fitzcarraldo (Post 1521682)
Hi kaleuns!

I have a question about adding AI ships to SH3 (GWX or LSH3V5):

I read about scripting in campaign of the AI ships, but I donīt understand if the ships, without scripting, can appear randomly in the existing campaign (the GWX campaign or LSH3V5 campaign). I add some pretty ships in my two SH3 installations, but without scripting.

For example, I add the MFM Interim Beta mod in GWX. No scripted. Can I see the ships or I need script they in the "mis" files? :hmmm:
Many thanks!

Fitzcarraldo :salute:

This Tutorial could help you a little bit

SH3 Mission Editor
ftp://maikhaas.dyndns.org/Volume_1/S...3%20TUTORIALS/


So Long

Maik

Jimbuna 10-26-10 05:58 AM

The ships will only appear if they are added/scripted into the the random and or screener layers.

fitzcarraldo 10-26-10 06:52 AM

Quote:

Originally Posted by jimbuna (Post 1521866)
The ships will only appear if they are added/scripted into the the random and or screener layers.

Many thanks! The same is for the Merchant ship mod or itīs included the scripting?

Regards.

Fitzcarraldo :salute:

Jimbuna 10-28-10 09:42 AM

Quote:

Originally Posted by fitzcarraldo (Post 1521894)
Many thanks! The same is for the Merchant ship mod or itīs included the scripting?

Regards.

Fitzcarraldo :salute:

The MSM is a different concept, enable via JSGME and they will appear when asked for by the game engine because of the designation they have been given.


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