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For the love of..... LEAVE ME ALONE!
Just encountered my first dd i couldnt shake. Kudos to my repair team.
But my god this is stressful. (ARRRRGGG F5 refreshes the browser window! grrrrrr) I work a very low, then very high stress job, being a paramedic. But, I couldn't do this. No way. The boredom and stress of nothing but rough seas, then pingpingping.... not knowing when your death would come. My god.... these poor men...... |
LOL! I TOTALLY prefer the persistent DD's to calls like the the symptomatic second degree type two heart block I ran on the other day!!! :shucks:
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Feb. 1941
There is a nasty, sneaky, treacherous DD. Spotted a small, unescorted convoy of three ships. On submerged approach at high speed to what should have been a satisfying massacre, a DD appeared astern. We were at only 26 meters deep when this fiend kaboomboomed us with a shower of wasserbomben. It caused light damage and we were able to sneak away. The surprise was a nasty, unfair ambush to a sumbie going about its business. :down: |
Kill them !
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Yeah, 3.5 hours of real time evasion.
Tried scooting away after he made a run at me.... but with only 40 m of water.... it's easy to catch up.... Tried playing dead, laying on the bottom. Yeah, that just made it easier to DC me. Eventually, a few hours later, I finally got upset. Eventually got him with a close range torp, but not before he blew off my observation scope (targeting scope was stuck from DC'ing). Ingame, it went from dusk till dawn before I could limp away..... |
I can certainly relate to your opening post. Last time I spent that long (in real time) trying to evade escorts, by the time I dropped of the continental shelf NW of Ireland into deeper waters and away, I was completely exhausted. Hate to think what it would have been like for real.
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BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...ies/pirate.gif
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I've read about changing RPM's but I have not been able to find the controls? Where are these?
The final exchange took place when he made a DC run at me, I charged right at him with flank speed, which wasn't great at 10%-20% battery life, but it was something. I popped up to peri depth and cranked off a stern shot at him as he turned to reacquire, had about 350m separation at that point. I'll try that longer slower S's. Was doing sharper ones. |
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If you turn to the bulkhead over the two planesmen, you will see dials representing port and starboard RPMs. At "Silent Running," these will be around 90-100. 90-100 rpms is a shade too high for silent (so I am told by many older salts and my own experience). So you use your speed setting dial (lower right corner) to dial down your rpms to 60-70. You cannot change the RPM dials directly, but you will see the RPMs drop as you reduce you speed manually. |
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Boom
I've been there...all afternoon and evening under attack.
I usually keep turning 5-10 degrees and alternate when he is on either a distant turn around or after he has just passed close. It takes your sub time to swing over and in that time you are going straight. I have tried varying speed from stop to slow thinking that the game math formulas might get confused. Didn't work. Three times it happened. First time I evenually sank the bastard. Next two got me. |
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That's not to say I shall get away. At 60 meters bottom, with 3 veteran DDs on me, my chance of getting away by running a straight line at "standard" silent running might be 20%. By stepping down my RPMs and doing the slow "snake," I might buy myself to 30%. Why? Once the escorts cannot find you, and have to "reset" to your last detection point, your odds go way up. The AI seems to assume you will be going in a straight line, or thereabouts, and if you are bearing off, and going truly silent, you have bought yourself some room. |
I can relate. My first real patrol in SH3 I attacked a convoy that had the HMS Nelson in the middle. Crippled the Nelson with 3 eels, got a freighter with the 4th. Had an A&B class on me like flies on feces with only 100m of water to work with.
I learnt my lessons of evasion after that. I never attack convoys in shallow water now. I want 300m+ under my keel when I attack so I have higher evasion chances. |
I think it is the change in direction that is the key rather than the slow curves as I seem to do ok with sharp turns and straight lines between turns. That said, putting the boat into a shallow turn is very easy to do and other than not clearing your last known position (from escort point of view) at quite the maximum rate for a given speed, I can't think of any drawbacks - I'll give it a go.
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