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Less salami........
I have three minor queries that someone could possible give me an answer on:
1. Somewhere there is a post and a solution to less salami dangling in the Control Room. Could someone tell me where please? 2. Is it possible to get the helmsman to actually steer the boat (when changing course for example), for the sake of some accuracy? 3. I understand there are some limitations to some putting some animated sailors/stokers in the engine room or crew quarters, but there was a suggestion of some inert bodies. Any progress? 4. The Chief Stoker's desk in the Engine Room (FM Int Mod) needs a log, a tech manual or documentation to make it seem factual. Is this possible? Thanks. |
I read about one with more cheese. Myself I think there should be a roll of buttwipe in the head for more immersion. :p2:
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Look closely... there is :up: |
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http://www.subsim.com/radioroom/show...&postcount=551 |
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In einem U-Boot vielleicht Toilettenpapier? However as the U-Boat service was mainly non-Nazi, perhaps pages torn from Mein Kampf hung on some twine might be appropriate..!! Anyway many thanks for the information. :up: |
There should be no reason of a crash from deleteing the food stuff
from any Sub. Unless a mod looks for them. If a mod to reduce the food when fuel is down is used? Yes, then there may be problems. Other then that? |
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I read in diverse books of memories of U-boats commanders, in the last years of war, the fresh food was finished weeks before the return to bases. In many occasions, the fuel supply U-boats charged food for the attack U-boats, but in 1944-1945 frequently that was impossible. In a recent campaign in SH3 plus GWX, I make a patrol to Caribbean, and return to base after five weeks with those bananos and salami in the control room...:O: Regards. Fitzcarraldo :salute: |
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