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AI Stop-and-Go + TDC Lag
New career, first patrol, August 23 1939, VIIB, GWX 3.0
On my way out of W'haven, I noticed a large merchant on a collision course with me. Knowing that the AI would never let the ship hit me, I kept my course and speed. Sure enough, at about 100 meters, the AI ship instantly went to back-full and -- this was interesting -- paralleled my course (me going forward at 8knts, it going backwards at 8knts, side by side. For fun, I did a target solution on it. Whoa... the solution was way off. In fact, the solution was for where the ship would have been if it had never done the AI Stop-and-Go. After about a minute, she bore off (in reverse still), and then the TDC came to its senses and found a correct solution. Since this was safely prewar, I tried this on about a dozen ships on the way down the channel. I got 7 to do the "Stop-and-Go Dance" and in every case the TDC lagged from seconds to up to full game minute in presenting the right data and a solution. I think this explains why, when I disrupt a convoy by slowing or stopping ships, I can never come close to hitting a target doing the Stop-and-Go: TDC is giving me a solution for where the ship should be, not where it is, at least until some sort of lag catches up. Obviously I have not done a controlled test of this. Have the rest of you encountered this? |
Bumping
No one replied when I posted this originally....
Is there a TDC lag when the AI ships do the "stop-and-go" dance? |
It happens
It happens with me, if im on his course, he will change course or hard reverves to avoid collision, and give me "right away"..
With all mission i never had collided with a german Destroyers... or even a battle ship.. |
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Too close
Perhaps there is a limit or minimum range for the TDC to be accurate?
Torpedoes do have a minimum range, so may be related. No experience with this. The Target Two-Step |
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