![]() |
Poor AI or SOP?
I found a small convoy heading north some way off the coast of Portugal. It contained 3 merchants and a Hunt II class destroyer. I hit each of the 3 merchants and went deep to avoid the destroyer. One the merchants sank quickly and the other 2 slowed to a stop.
The destroyer tried to find me, threw out some depth charges for a hour or so and then just salied on... leaving the 2 merchants for dead. (I waited for 16 hours of game time for them to sink but they didn't without 1 more torpedo each) Finally, here's the point of the thread. Was this stardard procedure for escorts? I could understand if he still had one merchant left sailing to abandon any crippled ships to their fate but to leave the only the ships left in its care seems to defeat its entire purpose. |
It is odd when this happens and they're not simply leaving one or two so they can rejoin a large convoy. I suppose you could just pretend that they assumed they were going down, and that the Destroyer rescued the survivors before abandoning the "doomed" merchant vessels.
|
I'd assumed that the reason you never see ships stopping to pick up survivours in game was that it rarely happened in real life because of being too dangerous. If this destroyer had a stopped along side for a few minutes he would have got an electric torpedo for his troubles.
|
In RL an escort would either sink the stricken vessel or relay it's position for a tug to take it in tow.
This all depended on the amount of damage sustained and the actual vessels location of course. |
SH3 being an incomplete game shipped prematurely to market, the AI is lacking in a number of respects. Simply put, the game as released demonstrates a somewhat unsophisticated AI in certain aspects of the game. Whether the programmers wished to improve upon it but were cut short by the bean counters is something we'll never know. I do wish they'd release the SDK so the modders could get on with finishing this brilliant, but incomplete game.
|
Quote:
I doubt any one individual or team even could be bothered to take on such a mammoth task. |
Perhaps, but there being a dearth of U-boat sims these days, I'm sure someone would welcome getting their hands on the code and fixing many of the broken features of the game, such as an officer not going on bridge when the boat surfaces.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
My late father sailed on the Russian convoys and they were instructed NOT to stop for torpedoed survivors in the water.
They had only a few minutes to live in such extreme conditions. During one such convoy a merchant altered course to help said victims and an escort threatened it with gunfire for non-compliance of an admiralty order. |
Quote:
|
Quote:
As cold as the water was in the Atlantic, it was even worse there; you'd be dead in a few minutes from exposure. Unless they were in a lifeboat there's nothing the u-boat crew could have done to help the people already in the water. When conditions permitted (like sinking a lone merchant or convoy straggler) u-boat captains would still come alongside and help the survivors till wars end (though it curtailed as the war went on). Escorts were the only ships allowed to aid in survivor retrival in a convoy since they could easily catch back up to the rest of the convoy, and had the agility to move the boat around to help scoop the people up quickly. If a merchant got too much off course it put the whole convoy at risk in order to get the offending ship back into the formation and begin sailing again. |
All times are GMT -5. The time now is 03:22 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.