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-   -   You people are so uncool. Why is this never mentioned? Shogun new video (https://www.subsim.com/radioroom/showthread.php?t=175675)

Castout 10-03-10 01:34 AM

You people are so uncool. Why is this never mentioned? Shogun new video
 
Two video for ya.

http://static.sega-europe.com/newsle...ogun_2_uk.html


I keep wishing they add challenging AI to the game but looking back .... :damn:

Spike88 10-03-10 03:31 AM

I believe they were both mentioned in the Bit of News topic. :hmmm:


Here's another one you may not have seen:
http://www.gametrailers.com/video/ba...hogun-2/704825





Edit: New footage I haven't seen before:
http://www.gametrailers.com/user-mov...amescon/349002
*Note it has crappy quality.

Castout 10-03-10 06:28 AM

Aaah bit of news I missed that. The two I linked must be fairly new, they were sent from SEGA to my email.

Spike88 10-03-10 06:58 AM

Here's the dates Gametrailers has for them:
Exclusive Gameplay Cinematic Trailer
Jul 28, 2010
Battle Report: Episode 11
Sep 2, 2010


But then again, gametrailers usually gets videos before they're put up elsewhere.


On a side note, I have to say the game is looking good. I just hope we can turn off the "Morale Bar" and have the traditional flashing flags as a judge on whether or not a unit is about to route.

Castout 10-03-10 07:12 AM

Moral bar?!! WHaaat :damn:

Raptor1 10-03-10 07:14 AM

Quote:

Originally Posted by Castout (Post 1508029)
Moral bar?!! WHaaat :damn:

NTW has it too, I think.

Spike88 10-03-10 07:33 AM

Quote:

Originally Posted by Castout (Post 1508029)
Moral bar?!! WHaaat :damn:

http://www.gametrailers.com/user-mov...amescon/349002

This video mentions it. It's a green bar underneath the icon for each unit. As they start to falter the bar drops from green to red.

CCIP 10-03-10 01:47 PM

Well, morale indicators have been around since forever.

Cautiously optimistic here. The first one's definitely a much-loved classic, although not as refined as some people tout it to be (honestly, I had more, not less issues with its AI than the later games), and I'll wait to see if this lives up.

Spike88 10-03-10 04:21 PM

I'm hoping they don't try to appeal to the mainstream media too much. The 14 minute video I posted seemed like they were pushing "Best Graphics, evar!" and "Most units on screen, evar!" too much.

Raptor1 10-03-10 04:25 PM

The mere mention of 'hero units' when the game was announced put me off immediately, especially if it's as unmoddable as ETW and NTW.

Spike88 10-03-10 05:34 PM

But ETW has several mods. :hmmm:



I watched a video somewhere(forget which one) where they said Hero units wont be able to hold a bridge single-handedly but will be able to take on single units by themselves or something like that.



Does anyone know if Medieval 2 works on 7? I had trouble getting it to work on Vista sometimes it would work, other times it wouldn't.

Raptor1 10-03-10 05:36 PM

Quote:

Originally Posted by Spike88 (Post 1508326)
But ETW has several mods. :hmmm:

Yeah, but ETW and NTW is quite unmoddable compared to earlier TWs.

Quote:

Originally Posted by Spike88 (Post 1508326)
I watched a video somewhere(forget which one) where they said Hero units wont be able to hold a bridge single-handedly but will be able to take on single units by themselves or something like that.

Which is just as bad...

Spike88 10-03-10 05:44 PM

Quote:

Originally Posted by Raptor1 (Post 1508328)


Which is just as bad...


Well, I'm unsure of the last part, so don't hold my word accountable. But I know for sure they said the Hero Units won't be overpowered. I remember whatever they said made me feel better about the whole ordeal.

Hopefully they will have an option to play Campaign with Hero's off either way.


I think if game producers want to bring mainstream gamers into their games, they should have the abiliy to choose between the new gameplay and the old gameplay. Much like DCS: Black Shark, you can play it as an Acecombat like game, or as a hardcore simulator.

Raptor1 10-03-10 06:06 PM

Quote:

Originally Posted by Spike88 (Post 1508332)
Well, I'm unsure of the last part, so don't hold my word accountable. But I know for sure they said the Hero Units won't be overpowered. I remember whatever they said made me feel better about the whole ordeal.

Hopefully they will have an option to play Campaign with Hero's off either way.


I think if game producers want to bring mainstream gamers into their games, they should have the abiliy to choose between the new gameplay and the old gameplay. Much like DCS: Black Shark, you can play it as an Acecombat like game, or as a hardcore simulator.

The problem with these 'hero units' is that if they're overpowered, they're wildely unrealistic and will in all probability heavily detract from gameplay, and if they're realistically balanced, they become one of the most useless features ever found in a game. Individual hero units have little place in a game whose basic units include hundreds of men, especially when one of their main selling points so far is that there can be more men on screen than ever.

Castout 10-04-10 02:57 AM

Quote:

Originally Posted by CCIP (Post 1508223)
Well, morale indicators have been around since forever.

Cautiously optimistic here. The first one's definitely a much-loved classic, although not as refined as some people tout it to be (honestly, I had more, not less issues with its AI than the later games), and I'll wait to see if this lives up.

Never realized that and I have ETW and NTW :nope:

Yeah first one really made an impression on me. It was great. I just hope for a smart AI and challenging campaign without AI resorting to cheating
and of course multiplayer campaign.


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