![]() |
No deck gun slots, ehlp!
Hello folks!
I recently installed the newest TMO 2.0. After about 4 patrols I got a few upgrades to my sub. I picked out a new deck gun. Everything was fine, but now one patrol later I noticed that I don't have any slots to put crew in for the deck gun. Any idea what is wrong? I tried saving, loading, restarting and still nothing. Running TMO 2.0 and AOB Dials fix for TMO. No other mods. Here are some screenshots of the problem. http://img34.imageshack.us/img34/358...2449218.th.jpg http://img836.imageshack.us/img836/4...2501425.th.jpg Thanks in advance! |
Sorry I can't be of help but I had the same problem as well. Different circumstances though .... was only running TMO 2.0 and had no gun crew slots from the start of a new career.
|
Somebody's been playing with the files and didn't know what they were doing. I can tell by the screenshots. :haha:
|
What did I do wrong? I only changed my sub name, would this be the cause for the deck gun error?
One more thing I just noticed, up until when I got this new deck gun, all my deck gun options were mountable only in the stern, now they are all mountable only in the bow. Is this just something that is changed by TMO to be historically accurate? or is it some sort of bug? |
I'm pretty sure i put that info in the PDF file someplace. You can find it in the mods support or documentation directory. :03:
|
hoooly $h!t, that was the world's longest PDF Ducimus! :timeout:
Finally found it though... Quote:
|
I just started a new career, didn't modify the starting sub name or anything else in any way. I started my campaign in the middle of 1942, which is about where I left off with my last career. I did 1 patrol, my boat underwent a refit and when I looked at the deck gun upgrades all were for the bow and the deck gun crew slots were missing.
At this point I'm pretty sure it's a bug in TMO, anyone have a clue as to how to fix it? |
Well, to be honest, i've no desire to play guessing games as to what the problem is, between personal file adjustments and any extra mods run over the top, sky's the limit on what the problem is, and i've always said that i'm absolved of any responsiblity once that occurs. :O:
At any rate, I remember how i structured how deck guns are made available, and the way i did it, it is impossible to get anything but aft mount for tambor and gar. So unless theirs a typo on my part (which i doubt, otherwise id have had more people screaming at me instead of a few compliments on how nice that larger 5/51 is), id have to say, completely uninstall all mods, and re enable just TMO without any personal tweaks or mods and see if the problem still occurs on a new boat. (once data is written to save file it ignores whats in the data directory) |
Quote:
Before pulling into Pearl Harbor...deck gun is still mounted in the stern... http://img188.imageshack.us/img188/7726/again1j.th.jpg Moments after docking at Pearl Harbor...I didn't touch anything. I merely went to the submarine upgrades screen and you can see that the components I had installed are all different now. The twin AA gun I had in the first screenshot is now a single AA gun, the deck gun is moved to the bow (instead of stern, the crew slots went missing, again), the color scheme is reverted back to wartime default, and what was Improved SD radar is now just SD radar. http://img299.imageshack.us/img299/3020/again2.th.jpg :wah: someone please help! |
Screaming!
I also have the same problems with missing slots.
ive even added a fresh install and redownloaded the TMO. :hmmm::hmmm: |
gonna bump this in case someone has found a solution
|
I haven't played with the Gars or Tambors, but if Duci set it so aft mount only, then the only thing I can think of is that you need to use the optional Aft gun mount submod to ensure that any upgrades you can purchase are for an aft mounting, rather than front. You can find this in the TMO 2.0 folder, in the Docutmentation and Optional Mods folders.
You can try installing the aft mounting mod and loading up a save just before you hit port, then accept the refit and see what happens. Not sure if it'll work but it's worth a try. Normally this would really screw things up, but the idea here is to hopefully smooth the transition between subs without messing up the aft crew spaces. It's worth a try. If that doesn't work, the other option is to start a new game and try to find a timeframe that starts you off in the same type of sub, with the same conning tower refit to use as a template. Basically you have to make a save, then exit the game and copy and paste the sub info from one file to another. This can be messy if you don't know what you're doing but it'll fix it. I had to do this for a conning tower emblem bug I encounter with OM at one point and it worked, but I had to be really careful about what I cut and pasted. |
re missing slots
dunno if it's any help to ya, but I gotta say I suffered the same prob early in a career after swaping the guns positions around and I don't run any mods (as yet), its just yet another bug in game.
I just put up with it and after much frustration it eventually it sorted itself out (when I got a new sub I think). |
I Hate This Problem
I have a simple install, and this problem drives me NUTS! I've tried reloading the OnArriving and OnEntering saves, changing stern to bow and bow to stern, and still no gun-crew slots.
Of course I can fire the guns manually, but that takes me away from my other duties and puts my boat in danger. Aaargh! :Kaleun_Mad |
Quote:
Simply open the ActiveUserPlayerUnits.upc file in a text editor, and remove all instances of "AdditionalRepository". I was able to do this with 1 easy find and replace command. The file can be found in the SH4 folder in your documents. ../SH4/data/cfg/SaveGames/*/ActiveUserPlayerUnits.upc What you are doing is changing the lines like: [UserPlayerUnit 1.Compartment 9.CrewMemberSlotAdditionalRepository 1] to read..... [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] dedicated to aanker, may he rest in peace. https://www.subsim.com/radioroom/sho...92&postcount=6 |
All times are GMT -5. The time now is 06:44 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.