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Noob Questions
I'm new to SHIII and can't seem to find a guide to help with learning the game. I was wondering if anyone could help me with some questions...
Q1: In career mode is there some sort of pattern to the medals/awards that you and your crew receive? Is is based on number of ships sunk or total tonnage or something else? Q2: What impact does morale and resilence play on crew performance? Q3: What impace does promotions and medals play on crew performance? Q4: Does the type of enemy, convoys, battlegroups you encounter vary with the flottilla joined? Does joining one flotilla versus another change the gameplay? Q5: Which area of the atlantic will yield the most traffic for targetting? Thanks in advance. |
Welcome Aboard!
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Will you use the super GWX mods,
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Q2. They become more proficient and tire less quickly Q3. As above Q4. The convoys, battlegroups are already either scripted in or randomised regardless of which Flotilla your in and the different Flotillas usually mean different patrol areas. Q5. The Atlantic is a huge expanse of water but a perusal of the SH3 world map will give you a fair indication of the convoy routes etc. |
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Q4: You can always transfer between flotilles, main difference between them is which port they will use as their base(s) and what ships will become available to you at certain times (i.e. if you want a type IX ship some flotilles won't ever have them available to you no matter what the year, look over the manual and the flotille assignments to see which ships get assigned and when). Q5: Depends on the year, be sure to look at the convoy map but also check the dates, while the map shows them all at once some don't start till after the US enters the war or begins providing neutral assistance in later 1941. Historically the lion's share of the convoy's were all between halifax and liverpool, and some originating from Sydney. At wars start there are a lot of single merchants that travel unescorted, it wasn't until July 1941 that really fast travelling convoys (generally 14+ knots) were established; until then any ship capable of travelling at 16 knots was allowed to go alone w/o need of escort. The SC convoys (SC stands for slow convoy) travelled only at 6 knots and are prime hunting material being able to maneuver around them very well. |
Thanks for the replys
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Tessa, sorry, but I have to correct you. "SC" did not stand for "slow convoy." SC was the name given to convoys originating in Sydney, Nova Scotia. "HX" convoys originated in Halifax NS. The HX convoys were the fast ones. There's a whole method to the convoy terminology, but the above two were the main ones that sailed from west to east.
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Look here: http://www.filefront.com/17074653/GW...n_updated.pdf/ |
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My advice is to play all the Single Missions in all the different boats in all the different years. Whether it be stock SH3 or GWX.
You can still adjust the realism and learn alot about the Sim in a different way. |
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Plus there is the reaching your patrol grid and doing 24 hours element (a plus) and playing at less than 100% realism (minus). GWX is even more nuanced (big, heavy tonnage things like dry docks give almost no renown). |
I have seen the community manual somewhere that works, just can't find where. You could try Brag's links in his sig for tips.
And the FileFront link works fine, opens up in browser as a pdf. :DL |
Tonnage indirectly counts, renown is based more on the target than its tonnage. Important targets (like tankers) can give you more than a larger tonnage cargo ship. Large Merchants are (generally) the best convoy targets, along with troop transports and tankers. You can wrack up renown by sinking a lot of smaller ships (like tramp steamers or coastal ships) though unless using the deck gun (or on the way home) would save my torpedoes for bigger (even medium) sized targets.
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