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-   -   Merchant Fleet Mod and damage model (https://www.subsim.com/radioroom/showthread.php?t=175366)

D-XXI 09-25-10 10:53 AM

Merchant Fleet Mod and damage model
 
I have a question. I've installed the Merchant Fleet Mod 3.2.
I like the variety now but I noticed that the new ships need a lot of damage. Sometimes 5 torpedo's or 3 torpedoes and a lot of deck gun shells. And with the new ships I have never had a one-shot-kill.

Is there a solution for this?

Fubar2Niner 09-26-10 02:51 AM

Quote:

Originally Posted by D-XXI (Post 1502099)
I have a question. I've installed the Merchant Fleet Mod 3.2.
I like the variety now but I noticed that the new ships need a lot of damage. Sometimes 5 torpedo's or 3 torpedoes and a lot of deck gun shells. And with the new ships I have never had a one-shot-kill.

Is there a solution for this?

@DXX-I

Take a look here mate:

http://www.subsim.com/radioroom/show...18#post1428018

Then on to post #213 thru to post #215. Hope this helps. Oh and welcome aboard !

Best regards.

Fubar2Niner


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