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-   -   Gentlemen a call to help to end CTDS!! due to MR W Clears fantastic Enviro mod (https://www.subsim.com/radioroom/showthread.php?t=175288)

rascal101 09-23-10 05:40 PM

Gentlemen a call to help to end CTDS!! due to MR W Clears fantastic Enviro mod
 
Hi to all -
Firstly congrats to all modders and thanks for the amazing work - this game is really starting to look and feel right!

However a problem still remains - in order to make the game look and feel right we have to carry so many mods some of which conflict or contain some odd inconsistancies

I have listed my currently activated mods below, and indicated where there is a clash in red - some of these clashes may be because of the order they are placed, while some may be made redundant by other mods - I am hoping some one will be able to provide some guidance on which to move and which to remove

Also - I have just installed the latest version of Mr Clear's Enviro mod, 3.7, I thought this version would have a fix for the CTD which occurs when close to some land masses - but I'm sorry to say its still there - the rest of this mod, the environemntal effects and colours are perfect but something in this mod causes CTDs can any one help.

Also - discovered a new problem with sound files - I have my crew speaking German - however lately one of the mods listed below seems to have brought in some English Language files - there is no particualr pattern when I'm driving around looking for maps or talking to the crew its fine - but when I ask the guys to man the deck gun, the guy answers in English with a silly German accent - when I want to change speed or dive the command is in German - so all of a sudden I have a language mix - not sure which mod is causing this any ideas?

Here's the list of activated mods:
Sh5EnvModGold
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package

Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Lite Campaign LC 1.2
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
BRF 1.3 full
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Loading Screens Mod 2.0
SV&Com Underwater Mod
IRAI_0_0_25_ByTheDarkWraith
HiDef Realistic Interface V2.0
HiDef Realism Patch V2.10
sobers base wave mechanics for SH5 V5
Wordeees' Actual Footage Menu V2
ImprovedWaves_Improved Pitch&Roll
R7 HiRes Alt English Panels
Environment 3.7MOD
SteelViking's Interior Mod V1.2
Cerberus62 Additional Merchant Ship
FX_Update_0_0_3_ByTheDarkWraith

Abd_von_Mumit 09-23-10 05:45 PM

Unless you merged it with its parent mod, "A Fistful of Emblems v1.51 (Weathered)" has no effect in game - it requires its parent mod to be installed first.

It might also be that FX_Update_0_0_3_ByTheDarkWraith needs to go before IRAI (not sure though).

Also, there is a thread intended for solving such issues:
List Your MOD Loadout/Order

Ducimus 09-23-10 08:20 PM

http://searchandsocialmedia.co.uk/wp...habet-soup.jpg

THE_MASK 09-24-10 02:39 AM

Easy to fix . delete the climate zones TGA and climate zones config before installing the mod .

DavyJonesFootlocker 09-24-10 07:19 AM

@Ducimus...:har:

GT182 09-24-10 09:25 AM

:yeah: I see Duc hasn't changed..... and that's a good thing. :D

DarTMauK 09-25-10 04:04 PM

Quote:

Originally Posted by sober (Post 1501078)
Easy to fix . delete the climate zones TGA and climate zones config before installing the mod .

Or copy over the old files from the backup folder instead, if its too much work cause of large load order :)

Ragtag 09-25-10 09:11 PM

Deleting or replacing files does'nt give the player some of the colours or tweaks intended by the mod. The posters request is quite legit and i also would like a fix so i can use the mod as intended by modder, because it's one of the best major mods for SH5.


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