SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   How can I turn off map contacts in RFB? (https://www.subsim.com/radioroom/showthread.php?t=175210)

Eric1972 09-22-10 08:40 AM

How can I turn off map contacts in RFB?
 
Hey all

I'm using SHIV 1.5 + RFB2.0 + RSRD

Suddenly life is MUCH easier, because I now have map contacts, even at 100% realism!

I had no map contacts before installing RFB and RSRD.

How can I get back to Real, Difficult life without Map Contacts?!?

Tx

Sailor Steve 09-22-10 10:22 AM

When you first load the game, Map Contacts is one of the choices in the Options/Gameplay screen.

Eric1972 09-22-10 01:23 PM

Thanks! I knew that, but I hadn't noticed that the RFB/RSRD mod had re-enabled the map contacts.

:yeah:

Eric1972 09-22-10 04:10 PM

Not solved
 
Sorry but that doenst solve it. I still see them. And in the settings menu the "no map contacts" automatically switched back off!!:damn:

Any ideas?

Sailor Steve 09-22-10 09:03 PM

No. That's got me stumped. :hmmm:

ETR3(SS) 09-22-10 09:29 PM

Quote:

Originally Posted by Sailor Steve (Post 1499668)
When you first load the game, Map Contacts is one of the choices in the Options/Gameplay screen.

Alternatively if you are in a campaign you need to change your settings from the Captains Office. There's a Radio on the left side near the save/load books that controls campaign options.

Eric1972 09-23-10 04:33 AM

That worked!
 
That did it.... apparently, the main menu settings is a global setting, not automatically copied to the campaign setting, and indeed, changing it in de captains office does the trick.

Thanks:yeah:

Fish40 09-23-10 08:11 AM

I'm pretty sure that having contacts on/off makes no difference in the realism. I don't think you take a hit by having contacts on. This is one of those long debated issues that was gone over a million times. Your crew would have the job of tracking and gathering data on a target, not you. I used to play with contacts off, because I liked the "hands on" experience of doing everything myself. Over time it just became a pain in the ass, and I realised that in actuality I was taking away from the "realistic" experience because the Capt. would not be manning the Sonar or Radar. The only drawback to having the contacts on, is the complete accuracy your crew has. They're a little too accurate to be realistic IMO.

Sailor Steve 09-23-10 09:26 AM

Quote:

Originally Posted by Fish40 (Post 1500401)
I'm pretty sure that having contacts on/off makes no difference in the realism. I don't think you take a hit by having contacts on.

And if it does you can change it yourself in Data/Cfg/Gameplay Settings.

Quote:

This is one of those long debated issues that was gone over a million times. Your crew would have the job of tracking and gathering data on a target, not you. I used to play with contacts off, because I liked the "hands on" experience of doing everything myself. Over time it just became a pain in the ass, and I realised that in actuality I was taking away from the "realistic" experience because the Capt. would not be manning the Sonar or Radar. The only drawback to having the contacts on, is the complete accuracy your crew has. They're a little too accurate to be realistic IMO.
This is why I like the "Assisted Plotting Mod" for SH3. It does it automatically but nothing appears on the map except the single ship you target and lock. That way they only plot the one ship they're told to.

Someone did a version for SH4 but my game crashes every time I try to use it.


All times are GMT -5. The time now is 05:52 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.