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Why should I do all the work?
..I mean I am the u-boat Captain. Why should I have to run around doing everything...manual target, man the deck and AA gun, clean the stinky loo while the rest of the crew watch Angelina Jolie. I wish someday someone, somewhere could have a crew member auto target and do all the calculations....but again I'm a lazy bum.:D
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Both.:D But it would be nice for a crew member to do the calculations based on visuals or sonar/radar.
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I'm kind of with you on that bandwagon. After calculating 4 or 5 shots at a convoy and all the aftermath of getting away... to come across a lowley single merchant shortly after, I'm like: aww for crying out loud! Can't someone else do this!
my 2 cents.. |
Some would agree, me being one of them. The Captain doesn't do everything under the sun on the boat. But the less you do the more it takes away from the game as there is less for you to do.
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Well, the Captain makes the critical decisions and plans attacks.
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A good leader delegates authority!A good skipper has to make the decisions,so make the chiefs and P.O.'s do the ordering....LOL.It would be great if it worked that way in SH V.Some of the mods actually make it a little better in that regard.Now if I can figure out how to make SH V playable,I will try and delegate the authority,and save the tough decisions for me.
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SH3 had a mode called 'Weapons Officer Assistance'. You would use Manual Targeting, and then ask the WE to identify the target and do the plot. The only thing wrong with it was that he was perfect and rarely missed. Other than that it was a great thing, and I don't see why they dropped it for SH4 and SH5.
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Wow, Sailor! I wonder if that could be possible to implement in SH5. I mean like a mod and altered to be dynamic instead of being dead spot accurate. Ah, a salty dog can dream, can't he?:D
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As to the topic, there is one thing I hate doing and almost never do - estimating range to targets. I'm being lazy and let my WO do this. He does it much better than I would ever do, too. :D I'm not a big fan of the hydrophone, but my sonar guy is unbelievably unreliable, so I'm made to. As to the rest of the duties, I enjoy them all, so I'm happy to do all the rest (I don't clean toilets, I doubt anybody does). Quote:
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How do you configure the most efficient fuel speed in the TDW file and do I have to uninstall the mod to do so?
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Just turn off manual targeting and you can use the TDC at each shot or shoot from the hip by pointing the scope at the target, hit the space bar, hit it again and then point the scope where you want contact of impact. This will simulate others doing the input.
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It's not that easy...I miss a lot.:D
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Because the fundamental paradigm of the SH3+ series is wrong.
If they had properly focused on the player as captain, "difficulty levels" vs player activities of CHOICE would have been easy to split. Instead, SH5 adds eye candy that requires the player to walk around I guess, simply to justify stuff you'd not otherwise see that has no real gameplay use. In Sh4, for example, the player should take bearings and ranges. He should have to specifically assign (mentally) a serial number (target 1, target 2, etc) to each ship (the game should not remmeber for you). On subsequent observations, he should select "'target 1" then take another bearing and range. if he selects the wrong target... he screws up the solution. His plotter (a junior officer) should PLOT. As player if you take a bearing, the plotter should draw a radial line on that bearing. If you take 2 bearing/ranges on the same target, the plotter should draw a line, and have the course, AOB, and range on the chart (and a quick way to tell them to enter that in the TDC. Ditto for all other types of contact. A crew that does realistic work for you—where the errors of the player are propagated by the crew. Instead, the choice is to do the job of the skipper, XO, plotter, radarman, sonarman, etc. (some jobs don't get done at any decent level unless you do it yourself)—or set the game to magical modes where instead of plotting based on observations, it's plotted based on real-time GPS data conveniently supplied to the sub by the willing victims. That or magical targeting where all you do is wish them dead and hit "fire." "full realism" is the only option that leaves any fog of war, but it requires the player to do things he should not have to do. I'm fine with the ability to do all the jobs as an OPTION, but I'd prefer a sim where I'm the skipper, myself. |
tater well said.:yeah:
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