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-   -   Ability to turn torps into mines (https://www.subsim.com/radioroom/showthread.php?t=174310)

Nufsed 08-30-10 03:42 PM

Ability to turn torps into mines
 
Hi all, has anyone had the opportunity offered to turn some of your torpedos into mines? I was offered this at the end of the first campaign. I was told to go and see the torpedoman and when I did he offered to jam the rudders of some of the torpedos which would turn them into circle running mines. However before I could accept his offer the screen disappeared :shifty: Has anyone else had this and will I be offered this option again?

KarlKoch 08-30-10 03:48 PM

Quote:

Originally Posted by Nufsed (Post 1481257)
Hi all, has anyone had the opportunity offered to turn some of your torpedos into mines? I was offered this at the end of the first campaign. I was told to go and see the torpedoman and when I did he offered to jam the rudders of some of the torpedos which would turn them into circle running mines. However before I could accept his offer the screen disappeared :shifty: Has anyone else had this and will I be offered this option again?

This is just a conversation, without any effect on your weapons. The only effect is that morale goes up.

Nufsed 08-30-10 04:53 PM

Quote:

Originally Posted by KarlKoch (Post 1481263)
This is just a conversation, without any effect on your weapons. The only effect is that morale goes up.

The thing is when I spoke to the torpedoman in the conversation box I had two choices offered, one to accept the the offer, the other to refuse. So if this was just to boost morale why the two options?

andycaccia 08-30-10 04:54 PM

Quote:

Originally Posted by KarlKoch (Post 1481263)
This is just a conversation, without any effect on your weapons. The only effect is that morale goes up.

Only a conversation? So it's all pointless, just to raise the moral, why not turn them into hungry sharks to eat the survivors?:rotfl2:

Ok...it wasn't funny..:dead:

Webster 08-30-10 07:37 PM

Quote:

Originally Posted by Nufsed (Post 1481319)
The thing is when I spoke to the torpedoman in the conversation box I had two choices offered, one to accept the the offer, the other to refuse. So if this was just to boost morale why the two options?

because i believe the option "yes" boosts moral

while the other option "no" doesnt boost moral

your given 2 choices so you face the consequence of the effect your choice (or lack of making the choice) has on your crew

DavyJonesFootlocker 08-30-10 09:20 PM

That EXO in the game is so stiff you could stick a rudder and a prop and turn him into a torpedo..who needs mines?:D:D

Ragtag 08-31-10 01:52 AM

What i heard is that you do get the mine torps available but you have to go back to dock without saving and quitting the mission/game. Never tried it myself though.

simonjh16302 09-01-10 04:16 AM

Quote:

Originally Posted by KarlKoch (Post 1481263)
This is just a conversation, without any effect on your weapons. The only effect is that morale goes up.

Hi all,
could this be a feature that was not completed by the developers and turned into a morale boost instead?

BTW first post in this forum! :salute:


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