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-   -   Which mods (https://www.subsim.com/radioroom/showthread.php?t=174303)

Herr Minger 08-30-10 02:25 PM

Which mods
 
I know this is lazy but can anyone recomend which mods to use with SH5 and in what order I should install them with jsgme. Obviously I do not want too many as no doubt there would be conflicts.

I haven't played SH5 much since I got it as I am very disappointed with it so far and I have been waiting for a supermod to correct a lot of things in one go but alas that doesn't seem to be on the horizon currently, hence my request. I do understand that the amount of work that goes into these supermods is immense and I take my hat off to the modders that do so. Maybe the NYGM or Grey Wolves are working on such a mod right now (fingers crossed:)).

For now I plod along with SH3 NYGM and GWX Gold. I never really took to SH4 as it needed the GWX touch.

dem 08-30-10 03:14 PM

Quote:

Originally Posted by Herr Minger (Post 1481164)
I know this is lazy but can anyone recomend which mods to use with SH5 and in what order I should install them with jsgme. Obviously I do not want too many as no doubt there would be conflicts.

I haven't played SH5 much since I got it as I am very disappointed with it so far and I have been waiting for a supermod to correct a lot of things in one go but alas that doesn't seem to be on the horizon currently, hence my request. I do understand that the amount of work that goes into these supermods is immense and I take my hat off to the modders that do so. Maybe the NYGM or Grey Wolves are working on such a mod right now (fingers crossed:)).

For now I plod along with SH3 NYGM and GWX Gold. I never really took to SH4 as it needed the GWX touch.


hi this is playing at the min
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Radio Paris French Music Full Version 1.2
Grossdeutscher Rundfunk
Menu - Das Boot Alarm Theme
Old Style Explosions V1.1
The Elite Campaign 1.1
Lite Campaign LC 1.2
TDC Tutorial Mission By EMTGUF
BRF 1.3 full
MightyFine Crew Mod 1.2.1 Stock w beards
Gouldjg's Crew Management v1.2
Enhanced FunelSmoke_by HanSolo78
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC 1.3
SubFlags_0_0_5_byTheDarkWraith
U-boat Historical Specifications 1.4
Shadow Improvement Mod
Conus' Graphic Mod 1.1
sobers talking conning crew mod
Environment 3.1 MOD
AilClouds 3.0
sobers base wave mechanics for SH5 v3
AilSmoke 1.7
NewUIs_TDC_4_0_3_ByTheDarkWraith
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
IRAI_0_0_17_ByTheDarkWraith
SV&Com Underwater Mod
Speech fixes and additions (english version)
sobers hyrophone fix
SD_MapCourseLine_tiny_arrows
Sobers ambiance sound collection

hope this helps

SteelViking 08-30-10 03:14 PM

No, there are no super mod groups currently working on SH5.......Well, no "official" super mod groups.

This is a good place to find information on what mods to get, and what order to install them in:

http://www.subsim.com/radioroom/showthread.php?t=173193

Venatore 08-31-10 01:41 AM

Click on my Sig ............. http://www.silenthuntermods.com/foru...wow%5B1%5D.gif

THE_MASK 08-31-10 01:44 AM

Supermod
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
RemoveLogoIntroTheDarkWraith
SD_MapCourseLine_tiny_arrows_ocred
Loading Screens Mod 2.0
Lite Campaign LC 1.2
No magic skills v1.5
MightyFine Crew Mod 1.2.1 Alt faces
Grossdeutscher Rundfunk
Environment 3.4MOD
Capthelms SH5 Audio Mod
German U-Boat Internal Routine SFX
North Atlantic Green 1.1
sobers base wave mechanics for SH5 v3
sobers multi color mod
sobers talking conning crew mod
Speech fixes and additions (english version)
sobers hyrophone fix
NewUIs_TDC_4_1_0_ByTheDarkWraith
NewUIs_TDC_4_1_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_4_1_0_alt_officer_wounded_by_naights
sobers no footstep sound mod
sobers silent hud
Krauters Automated Scripts
IRAI_0_0_22_ByTheDarkWraith
IRAI_0_0_22_No_hydrophone_on_surface_No_Aircraft_s potting
MRP 1.3
No Ship Wakes 1.2
sobers 100% underwater FX
new_KM_binos

Herr Minger 09-01-10 01:38 PM

Thanks shipmates:) I'll give them a try soon when I've got the time.

FIREWALL 09-01-10 01:49 PM

Quote:

Originally Posted by Herr Minger (Post 1482721)
Thanks shipmates:) I'll give them a try soon when I've got the time.


Are you sure you won't be to "lazy" ? :haha:

Sudo 09-01-10 06:00 PM

:har:

Don't worry about it Herr, I'm lazy too. I'd hire someone to come install my mods if I could. :03:

DavyJonesFootlocker 09-01-10 10:57 PM

@Sober some of the mods on your list I cannot find here. Like

sobers multi color mod,
MRP 1.3
No Ship Wakes 1.2
sobers 100% underwater FX
new_KM_binos

JScones 09-02-10 02:47 AM

My $0.02c here.

The OP poses a good question. I don't consider myself lazy--in fact I'm quite self sufficient--but after browsing this forum, were I to try to form a list of "must have" mods, I'd be screwed. Every time someone asks "what mods?", 30 people post their JSGME (great app btw, kudos to the obviously handsome developer) activated mods list.

Thanks, but honestly, it doesn't help. How is someone, possibly new to either modding or Subsim, expected to know what a "IRAI_0_0_22_No_hydrophone_on_surface_No_Aircraft_ s potting" is without continuing the search further? You guys who have been here since SH5 was released know what it all means, but some new guy is gonna think you're speaking Swahili.

It's been 6 months since SH5 was released. Surely the collective minds of the "elders" here could put their actions to where sorlim's mouth was and create a collection of "must have" mods to start the ball rolling for a "supermod", or heck, even just an "unofficial v1.3 patch"? Even if just to help out the poor suckers (erm, new guys) who didn't know better when they bought SH5 last week.

You're not going to get extra units, extra years, extra boats, extra patches even, in the next short while, so make the most of what you've got and try to make it easier for the new guy. If you're all serious about making SH5 the best, well, start "selling" what you have to the new guys to keep them interested and sticking around, rather than them giving up because it's all too hard and going back to SH4/Op Monsun or SH3/GWX.

Sorry, it's just that I am seeing a lot of individual brilliance here, but that will only go so far unharnassed. SH3 nor SH4 did not get to where they are now on the strength of one or two individual mods...

Venatore 09-02-10 03:37 AM

Yea good point JScones :hmmm:
I'm guilty http://www.silenthuntermods.com/foru...kap%5B1%5D.gif

Modders take note :timeout:

Zedi 09-02-10 05:54 AM

JScones, your right.. but these people are so lazy that they even miss the sticky with the most popular mods:
http://www.subsim.com/radioroom//showthread.php?t=162013

That should be the first step in searching mods, not just asking others for their mod preferences.

JScones 09-02-10 05:56 AM

And right up to date I see. ;)

Still, it hardly addresses compatibility or conflicts... a list of mods in a five month old sticky is even less useful, IMHO, than a current JSGME activated mods list. At least, with the latter, you have a likelihood that the mods don't clash.

Besides, there's no moderator in this forum, or if so, he went AWOL long ago. Hardly a glowing endorsement by Subsim for SH5 mod support...

Hartmann 09-02-10 10:18 AM

Quote:

Originally Posted by Herr Minger (Post 1481164)
I know this is lazy but can anyone recomend which mods to use with SH5 and in what order I should install them with jsgme. Obviously I do not want too many as no doubt there would be conflicts.

I haven't played SH5 much since I got it as I am very disappointed with it so far and I have been waiting for a supermod to correct a lot of things in one go but alas that doesn't seem to be on the horizon currently, hence my request. I do understand that the amount of work that goes into these supermods is immense and I take my hat off to the modders that do so. Maybe the NYGM or Grey Wolves are working on such a mod right now (fingers crossed:)).

For now I plod along with SH3 NYGM and GWX Gold. I never really took to SH4 as it needed the GWX touch.

Welcome to the mod soup :D

Fully agree with JScones . could work put all mods in the same folder and make a homemade superpack ? :hmmm:


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