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-   -   Question about modding campaign. (https://www.subsim.com/radioroom/showthread.php?t=174143)

U777 08-26-10 08:27 PM

Question about modding campaign.
 
I have 3-4 careers of different types, 1 is for a realistic one, one is for just trolling and shooting, and I want to create one that mimics a nuclear sub career. I intend to use a XXI boat with unlimited diesel, air, and batteries to simulate a reactor but I don't want to start at the tail end of the war. How do I make the XXI available in 1939?

frau kaleun 08-26-10 08:34 PM

You might have some luck here:

http://www.subsim.com/radioroom/show...light=Type+XXI

I have not used this mod or tinkered with u-boat availability, maybe someone who has (or knows another way get the job done) can offer more suggestions.

U777 08-26-10 09:31 PM

Yep it worked, even came with a mod so it works with commander. Thanks :) Last thing on the wish list is to get a mod to make all torpedoes available in 1939, yea I know I'm probably making all the history buffs here shaking their heads lol

frau kaleun 08-26-10 09:35 PM

Quote:

Originally Posted by U777 (Post 1478317)
Yep it worked, even came with a mod so it works with commander. Thanks :)

You're very welcome! :salute:

Alpha Von Burg 08-26-10 10:03 PM

If you want a type XXI out at 1939 try this link:
http://www.subsim.com/radioroom/down...o=file&id=1357

Hope this helps...

U777 08-26-10 10:13 PM

Quote:

Originally Posted by Alpha Von Burg (Post 1478338)
If you want a type XXI out at 1939 try this link:
http://www.subsim.com/radioroom/down...o=file&id=1357

Hope this helps...

Yep that's the exact one I used, now I'm trying to find where SH3 keeps files related to torpedoes.

U777 08-26-10 10:24 PM

Found it, so if everything is like this then I assume all torps will be ready by 1939.

[TORPEDO_TYPE0];T I (G7a)
Idx=0
Year=1939
Month=8
Renown=0

[TORPEDO_TYPE1];T I FaT I (G7a)
Idx=1
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=100

[TORPEDO_TYPE2];T II (G7e)
Idx=2
Year=1939
Month=8
Renown=0

[TORPEDO_TYPE3];T III (G7e)
Idx=3
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=0

[TORPEDO_TYPE4];T III FaT II (G7e)
Idx=4
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=250

[TORPEDO_TYPE5];T IV (G7es) - Falke
Idx=5
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=500

[TORPEDO_TYPE6];T V (G7es) – Zaunkönig I
Idx=6
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=800

[TORPEDO_TYPE7];T I LuT I (G7a)
Idx=7
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=350

[TORPEDO_TYPE8];T III LuT II (G7e)
Idx=8
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=450

[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
Idx=9
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=1000

[TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut)
Idx=10
Year=1939
Month=8
PrototypeYear=1939
PrototypMonth=8
Renown=500

Alpha Von Burg 08-26-10 10:26 PM

Quote:

Originally Posted by U777 (Post 1478343)
Yep that's the exact one I used, now I'm trying to find where SH3 keeps files related to torpedoes.


just use JSGME to install it
(just google it, it's not hard to find)

U777 08-26-10 10:28 PM

Quote:

Originally Posted by Alpha Von Burg (Post 1478353)
just use JSGME to install it
(just google it, it's not hard to find)

The Submarine is installed with no issues, but so far I haven't found a mod for torpedoes so I'm doing it manually.

Edit--my mod didn't work back to the drawing board.

K-61 08-26-10 10:43 PM

Isn't there a utility that allows you to customize torpedoes? Was it not called SH3 Mini Tweaker? I'm not sure if that will make torpedoes available ahistorically.

Gerald 08-26-10 10:50 PM

There are no obstacles to get all the eels from the beginning
 
Quote:

Originally Posted by U777 (Post 1478317)
Yep it worked, even came with a mod so it works with commander. Thanks :) Last thing on the wish list is to get a mod to make all torpedoes available in 1939, yea I know I'm probably making all the history buffs here shaking their heads lol

Listen with long ears on the Frau and you will understand soon,how you should proceed :yep:

U777 08-26-10 10:53 PM

Quote:

Originally Posted by Vendor (Post 1478366)
Listen with long ears on the Frau and you will understand soon,how you should proceed :yep:

Will do and K-61, I'm running into a bunch of dead links regarding SH3 Mini Tweaker. Word is that the creator's site is permanently down so i'm searching to see if someone else has uploaded a copy. Search in the subsim download section yielded nothing.

Gerald 08-26-10 10:58 PM

No they will not do eels historically,
 
Quote:

Originally Posted by K-61 (Post 1478361)
Isn't there a utility that allows you to customize torpedoes? Was it not called SH3 Mini Tweaker? I'm not sure if that will make torpedoes available ahistorically.

but use S3D instead if you want to change anything, but the backup is necessary, do not forget...

U777 08-26-10 11:18 PM

Ok after doing research the XXI comes with the most advanced torpedoes available. I'll try to tweak them just to see how to mod should the need arise. BTW S3D doesn't recognize any files in the game.

Edit---looks like I'll have to find a way anyhow because when i use them up in patrol I may lose them and be stuck with out of date torps.

Gerald 08-27-10 12:05 AM

Here is a link,
 
http://www.filefront.com/9120694/SH3_Mini_Tweaker/


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