Quote:
Originally Posted by drakkhen20
(Post 1455962)
well..... i downloaded all the fubar skins. like a few here and there. tried to install three or four of them at the same time and it didn't turn out like i thought it would. some worked and some didn't, because they were all installed in the same file. so files that were named the same overwritten the other ones. tried putting them in separate files, didn't work. tried renaming a few, didn't work. so my conclusion to this is i guess you cant have them all installed at the same time only for the skin you want on your sub. my reason behind this is that i wanted to have all the subs even the NPCs. so if i cruzed by one in harbor i could see it and when i finally get the d2 sub i wouldn't hae to worry about it. but its all good. my venture played out well. i just love the textures they have for the 9d2 in SH4 and it gave me that idea of wear and tear.:salute:
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I made a very similar suggestion a while back about an SH3 Commander mod that automatically changed uboat skins at random times during it's career. But, with the availability of updated turms and the varying tastes in skins, not to mention the work involved to put a mod together, it's best just to let people choose their skins and swap them out using JSGME.
On your query above, you can only use one skin enabled in JSGME for each U-Boat as they just step all over each other if you enable them all. Also bear in mind that some skins share files for the Antenna, deck gun and flak guns, so in an example experienced by myself, you can be using a VII skin but because you enabled a IXB/C skin as well, you may get the above equipment from that skin as it overwrites the VII.
Basically, your best bet is to only enable the skin you want for the uboat you are using, then swap them out when you upgrade subs.
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