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mods that make a differance
So ive seen some good mods and some less good mods. But it seems that the mods that made such a differance in sh3 are no more in sh5 dont get me wrong every mod adds to sh5 but i really waiting for some mods nobody ever seems to feel like looking into for example.
Victory flags Corrected officers mess Historical correct viib Harbour life like band at port and more life in general Escort to and from port Raf harbour air attacks Crew on deck when entering port Add missing 3d crew More supplies and other stuff in intereur (to sterile in stock) Random radio traffic (like in gwx and rfb) Subnets (why leave this out in the first place ubi) All this stuff is ignored or wip and gone dead. Why is good stuff like this mainly ignored? |
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You will see a lot more mods coming out when the final patch is released, not that there is not enough to be going on with, without the modders, this game would be an awful lot worse then it is now.
My copy is on the shelf, (until a super mod comes out), i have gone back to SH3 with the GWX Gold mod. A much better experience all-round. |
I have about 15 mods incorporated into my game, but now after my 10th patrol the game crashes. Even making a save does not actually save it now. So you believe there will be yet another, final mod? I think Ubi is done with this game.
I too await a super mod, but holding my breath simply risks death. Not sure how to proceed. |
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I think once some of the current in game issue's are fixed that these items will be soon to follow.
Everyone is just in fix it mode right now is all. |
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Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Grossdeutscher Rundfunk sobers no footstep sound mod Shadow Improvement Mod Capthelms audio mod SD_MapCourseLine_big_arrows_ocred sobers silent hud RemoveLogoIntroTheDarkWraith No magic skills v1.5 Loading Screens Mod sobers talking conning crew mod Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt w beards Naights Submarine Textures (internal) Environment 3.0 MOD sobers base wave mechanics for SH5 v3 sobers darker ship bow spray North Atlantic Green 1.1 No Ship Wakes 1.2 AilClouds 3.0 AilMoon 1.5 AilSmoke 1.7 U-boat Historical Specifications 1.4 NewUIs_TDC_3_3_1_ByTheDarkWraith MRP 1.3+OPCF light IRAI_0_0_7_ByTheDarkWraith |
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I just hope they don't keep us hanging on too long for a final decision. |
Merchant ships skinpack?
Please, it would be possible to make a skinpack for merchant ships like this ( http://www.subsim.com/radioroom/show...p+skins&page=5 ) for SH5?
There has been a small number of types of merchant ships in SH5. Various skins made merchant ships hunting more fun and fanciful. |
Installed HiDef Realistic Interface V2.0 from Reaper7, I just can't play the game without this mod anymore.
http://www.subsim.com/radioroom/showthread.php?t=173147 |
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