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-   -   mods that make a differance (https://www.subsim.com/radioroom/showthread.php?t=172128)

oscar19681 07-09-10 05:45 PM

mods that make a differance
 
So ive seen some good mods and some less good mods. But it seems that the mods that made such a differance in sh3 are no more in sh5 dont get me wrong every mod adds to sh5 but i really waiting for some mods nobody ever seems to feel like looking into for example.

Victory flags
Corrected officers mess
Historical correct viib
Harbour life like band at port and more life in general
Escort to and from port
Raf harbour air attacks
Crew on deck when entering port
Add missing 3d crew
More supplies and other stuff in intereur (to sterile in stock)
Random radio traffic (like in gwx and rfb)
Subnets (why leave this out in the first place ubi)
All this stuff is ignored or wip and gone dead. Why is good stuff like this mainly ignored?

McHibbins 07-09-10 06:11 PM

Quote:

Originally Posted by oscar19681 (Post 1440211)
All this stuff is ignored or wip and gone dead. Why is good stuff like this mainly ignored?

´cause lots of modders still ignore SH5 and will do that in future since UBI is ignoring us(them).

THE_MASK 07-09-10 08:38 PM

Quote:

Originally Posted by McHibbins (Post 1440230)
´cause lots of modders still ignore SH5 and will do that in future since UBI is ignoring us(them).

I dont agree , look at TheDarkWraiths work . The amount of scripting now in the game that can be changed is way beyond what could be done in previous games . I am sure Dan didnt ignore us when making SH5 so moddable .

Sepp von Ch. 07-10-10 04:51 AM

Quote:

Originally Posted by oscar19681 (Post 1440211)

Victory flags
Harbour life like band at port and more life in general
Crew on deck when entering port
More supplies and other stuff in intereur (to sterile in stock)
Random radio traffic (like in gwx and rfb)
Subnets (why leave this out in the first place ubi)

Oh, it would be great, but it is probably just a dream...:cry:

stoneys-nutz 07-10-10 11:22 AM

You will see a lot more mods coming out when the final patch is released, not that there is not enough to be going on with, without the modders, this game would be an awful lot worse then it is now.

My copy is on the shelf, (until a super mod comes out), i have gone back to SH3 with the GWX Gold mod.
A much better experience all-round.

OldFrenchy 07-10-10 01:46 PM

I have about 15 mods incorporated into my game, but now after my 10th patrol the game crashes. Even making a save does not actually save it now. So you believe there will be yet another, final mod? I think Ubi is done with this game.
I too await a super mod, but holding my breath simply risks death.
Not sure how to proceed.

oscar19681 07-12-10 01:12 PM

Quote:

Originally Posted by stoneys-nutz (Post 1440746)
You will see a lot more mods coming out when the final patch is released, not that there is not enough to be going on with, without the modders, this game would be an awful lot worse then it is now.

My copy is on the shelf, (until a super mod comes out), i have gone back to SH3 with the GWX Gold mod.
A much better experience all-round.

Who says there is gonna be a final patch.

TheBeast 07-12-10 02:44 PM

I think once some of the current in game issue's are fixed that these items will be soon to follow.
Everyone is just in fix it mode right now is all.

TheBeast 07-12-10 02:48 PM

Quote:

Originally Posted by OldFrenchy (Post 1440841)
I have about 15 mods incorporated into my game, but now after my 10th patrol the game crashes. Even making a save does not actually save it now. So you believe there will be yet another, final mod? I think Ubi is done with this game.
I too await a super mod, but holding my breath simply risks death.
Not sure how to proceed.

I am running over 50 MODs right now. Yes, I also CTD once in a while but SH5 CTD once in a while, even without any MODs.

THE_MASK 07-12-10 05:09 PM

Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Naights Submarine Textures (internal)
Environment 3.0 MOD
sobers base wave mechanics for SH5 v3
sobers darker ship bow spray
North Atlantic Green 1.1
No Ship Wakes 1.2
AilClouds 3.0
AilMoon 1.5
AilSmoke 1.7
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_7_ByTheDarkWraith

stoneys-nutz 07-14-10 11:40 AM

Quote:

Originally Posted by oscar19681 (Post 1442342)
Who says there is gonna be a final patch.

There will be a final patch, whether it turns out to be the 1.2 or a later one, honestly, one patch or the other will turn out to be the final patch. :D
I just hope they don't keep us hanging on too long for a final decision.

Sepp von Ch. 07-16-10 04:19 AM

Merchant ships skinpack?
 
Please, it would be possible to make a skinpack for merchant ships like this ( http://www.subsim.com/radioroom/show...p+skins&page=5 ) for SH5?

There has been a small number of types of merchant ships in SH5. Various skins made merchant ships hunting more fun and fanciful.

rob zombie 09-06-10 05:49 AM

Installed HiDef Realistic Interface V2.0 from Reaper7, I just can't play the game without this mod anymore.

http://www.subsim.com/radioroom/showthread.php?t=173147


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