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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Mod request (https://www.subsim.com/radioroom/showthread.php?t=172050)

edjcox 07-08-10 12:18 AM

Mod request
 
:salute:Can someone insert a mod in to the game that would detonate missed torpedoes at the end of their run.

Our torps blew themselves up rather than float and get captured.:salute:

G2B 07-08-10 02:09 AM

But what will the dolphins have to do after the war.

Nisgeis 07-08-10 07:25 AM

Live torpedoes don't float.

fred8615 07-08-10 08:22 AM

I'm pretty sure they do blow themselves up at the end of a run if they miss. I've heard explosions well after a miss, but no ship is hit.

ETR3(SS) 07-08-10 12:31 PM

If you watch the torpedo on the external cam, once it runs out of fuel it sinks and then detonates.

Nisgeis 07-08-10 12:33 PM

Even the duds go BONG and then slowly sink.

badaboom 07-11-10 05:50 PM

Are you using TMO 2 SuperMod?

Bubblehead1980 07-11-10 07:28 PM

torpedos do explode after their runs are over if they missed


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