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-   -   Underwater Shot (https://www.subsim.com/radioroom/showthread.php?t=171630)

ralphnader23 06-28-10 10:51 AM

Underwater Shot
 
Is it possible to shoot your torpedoes from deeper than periscope depth? If so will they rise to the proper depth no matter how deep you are?

Hypothetical situation:

I'm hanging out in the Irish Sea and I come across a battle group of 4 destroyers and a carrier. I see the carrier way ahead of time and get my targeting solution. Could I dive to 40m (or more?) and keep track of the carrier via the hydrophones, and then fire at the appropriate time ?

Another situation:

I'm cruisin around underwater and a convoy just happens to show up and cross my path so I end up in the middle smack. I end the flags as all British from while they are a ways off and dive to 30m. Could I just get my targeting data completely via sonar and then fire? (setting my torpedos to impact at 3m since I don't necessarily know the boat type from just sonar)

Jimbuna 06-28-10 11:15 AM

The answer to both is yes but targetting eels solely via hydrophone is extremely difficult and becomes more or less a lottery.

You can alter the launch depth of the eels via the submarine type CFG files....there is a recent mod release out their by pickinthebanjo called Deeper Launch Depth:

http://www.subsim.com/radioroom/show...r+launch+depth

Gerald 06-28-10 11:42 AM

Yes...
 
Quote:

Originally Posted by jimbuna (Post 1430004)
The answer to both is yes but targetting eels solely via hydrophone is extremely difficult and becomes more or less a lottery.

You can alter the launch depth of the eels via the submarine type CFG files....there is a recent mod release out their by pickinthebanjo called Deeper Launch Depth:

http://www.subsim.com/radioroom/show...r+launch+depth

But Sub XXI,have this versatility and opportunity,right?



:lurk:

Weisia 06-28-10 11:57 AM

IRC you can't open the torpedotubes beyond 20m.

Jimbuna 06-28-10 02:44 PM

Quote:

Originally Posted by Vendor (Post 1430026)
But Sub XXI,have this versatility and opportunity,right?



:lurk:

It will have if you enable the mod from the link I posted earlier.

Gerald 06-28-10 03:06 PM

you say at...
 
Quote:

Originally Posted by jimbuna (Post 1430134)
It will have if you enable the mod from the link I posted earlier.

A link to a mod can change the hole situation,but in cfg/files for the sub you can launch from 50m :hmm2:

pickinthebanjo 06-28-10 04:53 PM

It's certainly nice to see my mod going to good use, and yes even the XXI can if you enable that mod. I think the XXI is good up to like 60-80m or something

pickinthebanjo 06-28-10 05:12 PM

I just uploaded V1.1 to my mediafire account.
The only real difference is in the telegraph speeds, they are adjusted so ahead slow is manouvering speed (1 knot) and ahead one third is around 8 knots

ralphnader23 06-28-10 06:37 PM

Definitely sounds like a cool mod. I'm still curious what the situation is in straight GWX though?

Dissaray 06-28-10 07:00 PM

In stock GWX you can open your tubes and fire torpidos from any depth 20m and above. As noted it is realy only possible to hit a ship generaly as oppesed to when using the parascope you can pick your spot on the target ship. But with a little practise you can strike targets fairly regularly using the hydrophones.

Gerald 06-29-10 02:14 PM

have u test..
 
Quote:

Originally Posted by pickinthebanjo (Post 1430227)
It's certainly nice to see my mod going to good use, and yes even the XXI can if you enable that mod. I think the XXI is good up to like 60-80m or something

The mod for XXI,I just curious,how she act, when Nibelung take over,but great work anyway :up:

FIREWALL 06-29-10 02:29 PM

Quote:

Originally Posted by pickinthebanjo (Post 1430240)
I just uploaded V1.1 to my mediafire account.
The only real difference is in the telegraph speeds, they are adjusted so ahead slow is manouvering speed (1 knot) and ahead one third is around 8 knots

A nice mod. :up: Why isn't it in the SubSim Download section ?

pickinthebanjo 06-29-10 03:44 PM

Quote:

Originally Posted by FIREWALL (Post 1430962)
A nice mod. :up: Why isn't it in the SubSim Download section ?

You know, I was wondering that same question :hmmm:

Sailor Steve 06-29-10 04:45 PM

I can take care of it if you like.

FIREWALL 06-29-10 04:50 PM

Quote:

Originally Posted by Sailor Steve (Post 1431059)
I can take care of it if you like.

@ SS :salute:


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