SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] The TMT Mod (NYGM version) (https://www.subsim.com/radioroom/showthread.php?t=171588)

makman94 06-26-10 07:13 PM

[REL] The TMT Mod (NYGM version)
 
The TMT Mod (NYGM version)
-------------------------------------
http://i545.photobucket.com/albums/h...mt-FINAL-2.png

from its readme:
---------------------

this mod is for use only on NYGM v3.3c

the TMT(NYGM version) is:

1. correcting all ship's lengths
2. correcting all ship's masts
3. correcting all ship's drafts
4. correcting all ship's displacements
5. correcting ship's images at some .sils

note 1:
the TMT (NYGM version) is containing,also, the correct values for Iambecomelife's ships. (the ones that come from ''IABLShips_NYGM3_2010'' mod that can be found at official mods for NYGM)


note 2:
at about 6% of NYGM's ships ,the mast's values are innacurate on purpose ( not much ,though, from real values-about 1-2% off) in order to give player the uncertainly feeling .
all other values (lengths,drafts,displacements) for these ships are correct.

ps: the TMT mod (NYGM version) was created at 70% by a friend of mine who is not posting at forum.he had 'troubles' to 'find' the remaining ships and my part was exactly to complete his work and to correct ship's images at some .sils

can be found at my mediafire page

Makman94

BellJack95 06-26-10 08:50 PM

Thank you!

h.sie 06-27-10 05:27 AM

thanks very much. will be installed on my nygm.

Phoenix3000 05-05-12 12:35 PM

Hi

I'm planning on a re-install this weekend and came upon this thread. Is this still required for the latest NYGM used in conjunction with IABL's Merchant Fleet 3.2 mod? :hmmm:

Thanks,
Px3000

GT182 05-10-12 09:00 AM

Makman94, would it be possible if you or someone could allowed put this up on another website for download, like Medafire? I can't get on Gamefront to download anything.

Plissken_04 05-10-12 03:44 PM

Quote:

Originally Posted by GT182 (Post 1882082)
Makman94, would it be possible if you or someone could allowed put this up on another website for download, like Medafire? I can't get on Gamefront to download anything.


Try it here

ftp://hartmuthaas.no-ip.org/public/S...MODS/MAKMAN94/

Username & Password in my Signature!!!


So Long

Maik

Friede Rösing 05-10-12 07:44 PM

I have a question... what is the real desplacement of SHIII ship´s?

In the NYGM mod a C2 cargo have a 6400 Tn but in this mod is 11000...

makman94 05-13-12 09:46 AM

Quote:

Originally Posted by Phoenix3000 (Post 1880000)
Hi

I'm planning on a re-install this weekend and came upon this thread. Is this still required for the latest NYGM used in conjunction with IABL's Merchant Fleet 3.2 mod? :hmmm:

Thanks,
Px3000

hi Phoenix3000,
it is all written in its 'readme' text . if ships are added or changed by the release time of TMT then ,TMT will not 'effect' (the added ones) or give correct results (for the 'changed' ones) for these specific ships.

Quote:

Originally Posted by CapSea (Post 1882370)
I have a question... what is the real desplacement of SHIII ship´s?

In the NYGM mod a C2 cargo have a 6400 Tn but in this mod is 11000...

hi CapSea ,
open the .sim file of the ship that you are interested . somewhere in there you will find its displacement

GT182 05-14-12 07:08 PM

My thanks Maik. I hope you don't mind but I also grabbed some others for the MaGui mod.


All times are GMT -5. The time now is 01:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.