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-   -   radio messages (https://www.subsim.com/radioroom/showthread.php?t=171541)

nik112 06-25-10 02:28 PM

radio messages
 
hi all
just 1 quest. can i disable radio messages?
thanks:cool:

Sailor Steve 06-25-10 03:16 PM

No, but you can reduce them drastically with this mod:
http://www.subsim.com/radioroom/down...do=file&id=545

Jimbuna 06-25-10 03:21 PM

You could also leave the radio operators position unfilled.

If by any chance your playing GWX I would recommend Wreford-Browns Mission Orders Lite mod:

http://www.filefront.com/14774265/WB...ders-Lite.rar/

h.sie 06-25-10 03:36 PM

maybe making messages_xx.txt files empty could work? not tested yet.

but for me the messages are important for "immersion".

melnibonian 06-25-10 04:06 PM

Quote:

Originally Posted by h.sie (Post 1428176)
maybe making messages_xx.txt files empty could work? not tested yet.

I am not sure it will work. I think some messages are required to set some flags in the game, like England declaring war etc. I think you need those messages for the game to function.

Wreford-Brown 08-16-10 03:18 PM

Quote:

Originally Posted by melnibonian (Post 1428203)
I am not sure it will work. I think some messages are required to set some flags in the game, like England declaring war etc. I think you need those messages for the game to function.

AFAIK the messages are not flagged, they are just designed to be received at exactly the same time as certain game events such as England declaring war. The messages are only messages and deleting every line in the messages file (data/campaigns/campaign/messages_** where ** is en, de or fr) should have no effect on the function of the game.

What you will lose is situational awareness as you will no longer get declarations of war, notification of new ports opening (such as the French ports) or orders to deploy to the Far East.

On balance, I prefer to stick to the lite messages mods so I get essential info but no spam.


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