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SH5 Bugs
http://members.cox.net/groundbreaker...620-180726.png
http://members.cox.net/groundbreaker...620-181031.png What the frak? :damn: :down: http://members.cox.net/groundbreaker...621-123526.png On surface, flank speed, on deck, hatches open. CO2 near critical levels, watch crew will not work. Save/Reload fixed issue... Also I seem to be hearing the saw mill that is at port for the duration of my mission once I leave port, unless I save/reload. What may I do to improve this? Assistance will be appreciated. ~~~~~~~~My Mods~~~~~~ New UIs TDC300 by DarkWraith A loading Screens mod map location fix mod morale mod NDB,NDH OM#1 - Removes the lame chat bubbles from officers that I Could see while submerged and crew was on deck. Thank you for this mod. Ail Impurity 1.2 Ail Smoke 1.7 Interior Working Dials v1.21 Wrdees' Footage Menu Taskforce Delta Taskforce Lima |
The CO2 bug is a holdover from SH4. The Port sounds bug is a holdover from (I think) SH3.
You have already done the only thing you can do... save, quit, reload. JCC |
I'm wondering why people will have to download 3 Megabytes of PNGs, when you could have just said 'Crew are on deck when submerged'. A slight waste of bandwidth for those who pay for their data.
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1. Yes, .png files tie up bandwidth and are very slow to load.
2. There is a 'Bugs' thread stickied at the top of the page. No need for a new one at all. http://www.subsim.com/radioroom/showthread.php?t=162462 Quote:
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removed PNGs
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