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[REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available!
Get JSGME here at SUBSIM DOWNLOADS
v2.6.0 Latest and last version This is the JonesSoft Generic Mod Enabler, a vital program for installing and running mods for virtually any game. It lets you install with the click of a switch, warns you of potential conflicts and uninstall them again if you don't like them.. Changes: - Added: drag & drop from other processes (ie Windows Explorer, Desktop) now enabled under Microsoft Vista/Windows 7 - Added: now detects changes to MODS folder contents and refreshes screen automatically - Changed: display font now defaults to user's desktop (icon) font - Changed: improved handling of -remove directive - Changed: improved handling of mod-added folders - Changed: numerous (minor) interface modifications - Changed: further optimised for use with Microsoft Vista/Windows 7 A minor update, but one that includes a number of improvements and enhancements. The changes are fairly self explanatory. I RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no benefits running an earlier version of JSGME. INSTALLATION JSGME can be installed one of two ways: ==1. CENTRAL INSTALLATION== You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
==2. SEPARATE INSTALLATION== If you prefer, you can install separate copies of JSGME into each of your games. To do this, simply install JSGME to the base folder of the game that you would like to mod. The base folder usually contains the game’s main executable file and usually has a name unique to the game. If in doubt, consult the game’s online community. If you keep the “Create a desktop icon” option selected, the installer will add a uniquely named shortcut to your desktop. Language Packs If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some packs have not yet been updated with new translations - new versions will be uploaded as soon as possible. As always, please feel free to announce in other game forums... AND REMEMBER - THE JSGME USER GUIDE IS YOUR FRIEND! NB: This will be the last update for a few months. The next update will hopefully include: - ability to build a new mod from different files (identified through compare) - ability to remove folders - ability to auto-disable subsequent mods when trying to disable a "greyed out" mod - improved snapshot and compare features - notification when files can't be copied because they are open/locked (which beckons a reminder in the meantime - when enabling/disabling mods, please make sure that all affected files are closed before doing so, just like you would with any other copy or move operation) |
Thankyou :yeah:
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Awesome
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aw man this is such a great program
I love pointing it out to other game's mod communitys when they dont know it exists. (resident evil 4, and GTA4 i believe) Thanks J! |
Just a gentle reminder, I get a LOT of PMs and emails from players seeking support on specific mods for specific games.
I can only provide support for setting up and using JSGME. I do not, and cannot, explain what "Mark's Carby Tweaks" mod does, why "BFNMPP v1.3" keeps crashing your game with error 0x0e890a57 after you press the F7 key, or which folders within a mod you need to enable to get the three dials option instead of the two. You need to direct those types of questions to the mod author. Also, if your game suddenly starts crashing after installing a mod, DISABLE THE MOD, then ensure that you have the mod folder structure correctly set as per the JSGME User Guide and the mod author's instructions (particularly the latter). If everything is in order and your problem persists when you re-enable the mod, you will need to consult the mod author directly as your problem will most likely be either with that mod, or your combination of enabled mods. Following the above will most likely see you up and running much quicker than waiting for upwards of 24 hours for me to essentially tell you to consult the mod author. It will also help free me up to focus on feature requests, bug reports, questions surrounding User Guide contents and other JSGME-related questions. |
Hey cool, I did not realize that 2.5 was even out yet.:yeah: 2.4 is still stickied to the top:damn:. Being able to remove grayed out mods will save us all some time. Thanks man!
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Ahh, I read it wrong:doh: Oh well, thanks for the update anyway JScones:up:
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In the absence of a moderator on this forum, BUMP!
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I might be old, but I'm slow.:shucks:
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but seems things move slower over here...
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IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME!
I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example: BAD: C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\ GOOD: C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\ C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\ C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\ |
Where can I ....
Where can I install mods to JSMGE please ?
Becuase I installed the JSMGE I didnt find any mods in it Thanks and Best regards |
Install mods to the folder MODS inside the game folder. They will then appear when you click on the JSGME icon, and you can activate them.
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Nothing
I put the FM interior mod to Silen hunter 3 JSMGE mod folder but the mod didnt work , Am i doing something wrong please ?
I installed JSGME on the 3 Silent hunters so I can install Mods on them I tested JSGME on Silent hunter 3 by installing FM interior Mod |
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