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-   -   [REQ] Silent Hunter 3 Rearm/Refit mod (https://www.subsim.com/radioroom/showthread.php?t=171189)

Royale-Adio 06-18-10 04:28 AM

[REQ] Silent Hunter 3 Rearm/Refit mod
 
Hi all.

Would it be possible to make a Rearm/Refit mod that would work just like Silent Hunter 4? And if there's one available, where to find it?

Thanks in advance.

Hitman 06-18-10 06:48 AM

Unfortunately, there is a hardcoded limitation. The closest you can get is the Milkcows mod, which is already integrated in most supermods like GWX, NYGM, etc.

Plissken_04 06-18-10 08:56 AM

Quote:

Originally Posted by Hitman (Post 1422005)
Unfortunately, there is a hardcoded limitation. The closest you can get is the Milkcows mod, which is already integrated in most supermods like GWX, NYGM, etc.


Milkcows available here as single Mod

ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/SANSAL/


So Long

Maik

Royale-Adio 06-18-10 06:02 PM

The problem is that they are really really far. Especially during 39-40 off the coast of greenland. For my little IIA, it's not worth it...

Ducimus 06-18-10 06:22 PM

http://www.youtube.com/watch?v=U5PtSJEfajw

Royale-Adio 06-18-10 06:57 PM

:rotfl2:

About 1100 renown for now. As soon as I hit 2500 it's transfer to Wilhelmshaven and HELLOOO Type VII!

Sailor Steve 06-18-10 07:14 PM

Well, that's a new piece of advice I never thought I'd hear myself give:

If you're in a type II, never go past the North Sea!!!

Royale-Adio 06-18-10 07:28 PM

Gotcha, but I already knew that.

I only go as far as Scapa to raid them sometimes. Sunk my biggest ship there.


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