Fincuan |
06-01-10 05:04 PM |
Quote:
Originally Posted by janh
(Post 1408759)
(b) Fun-realistic: Player's efforts can delay events like d-day, save Bismarck and alter the war between a little (delay capitulation) to totally change the course.
|
A bit off-topic here, but one just needs to take a look at Falcon 4 to see how enormous an impact a truly dynamic open-ended campaign, something we've yet to see in the Silent Hunter series, can have. In F4's campaigns the player's actions are of course small and have usually very little real effect as such, but his performance affects the performance of other friendly units. Fly succesful missions after another and war goes great, or botch a mission or two and suddenly you'll find yourself in trouble on a larger scale. All this happens even if you don't go to the next level of adjusting priority areas, types of targets, types of missions and micromanaging AI flights and ground units, which brings in yet another level of having an effect on how the war goes. Ground units, naval units, air units, supplies, the status of radar and comms networks, the condition of powerplants and bridges, etc are all simulated and affect the overall situation.
It's funny how the sim is now twelve years old, and yet we haven't seen anything equal to the campaign ever since. Allied Force did update and upgrade the old girl quite a bit, but I still consider it the same engine.
|