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-   -   [REL] Extras for Wilhelmshaven campaign v2.4c (https://www.subsim.com/radioroom/showthread.php?t=170427)

Wreford-Brown 05-31-10 03:13 PM

[REL] Extras for Wilhelmshaven campaign v2.4c
 
This addon mod for bbw's outstanding Wilhelmshaven campaign keeps growing.

I've been lucky enough to receive permission from a 'who's who' of some of the most talented modders on subsim to use some of their mods to improve the Wilhelmshaven experience.

Those who have given me permission are:
AH_Thor (SPS Churruca)
AOTD_MadMax (USS Enterprise and USS Saratoga)
bbw (Wilhelmshaven files)
GWX Team (GWX, the base for this mod)
Hitman (Mediterranean Campaign)
jimbuna (Q-ship)
meduza (St Nazaire map)
Mikhayl (Luftwaffe Rescue Buoy)
privateer (RM San Giorgio gun fix)
Rubini (Lifeboats & Debris, Waterstreams & Exhaust smoke and Clouds)
VonDos (all of his ships)
yamatoforever (converted SH4 ships for SH3)
unknown shipbuilder (BBElizabeth)

Beta testers are:
=FI=Ghost, Draka and a lot of the modders listed above

This mod used to be called 'WB's extra ships for Wilhelmshaven campaign' but it is unfair for me to retain my name at the front given the number of people who have input in the mod. All of the mods included in this 'extras' mod are fairly generic as people like particular GUIs etc. and choosing one over another is not only very difficult but would prevent some people from enjoying the mod.

Last (but not least) a massive thank you to all the talented modders who have agreed to let me put this extras mod together. :salute:

h.sie 05-31-10 03:40 PM

First one to say thanks! I'll give it a try ASAP.

melnibonian 06-01-10 01:49 AM

Top job as always WB. I'll give it a shot tonight when I'm back from work

Jimbuna 06-01-10 09:14 AM

Nice one D :up:

How does it differ from v2.b or should I simply look at the readme after the d/l completes? :DL

Fubar2Niner 06-01-10 09:57 AM

Thanks WB, I'll definately install this once back in port :up:

Best regards.

Fubar2Niner

Wreford-Brown 06-01-10 10:01 AM

BLUF: Eye candy

Rubini has kindly given me permission to include a number of his mods so 2.4c includes waterstreams and exhausts, lifeboats and debris and his clouds mod that replaces the empty blue sky with a few high altitude clouds. Once I get back home I'll upload a few pictures.

nemo7 06-01-10 10:22 AM

Excellent mods choise matey.:up:

Wreford-Brown 06-01-10 11:00 AM

I just consolidate and deconflict them, it's the mod makers who deserve the kudos and praise.

Wreford-Brown 06-01-10 02:50 PM

Lifeboats and Debris:

http://i733.photobucket.com/albums/w...oatsDebris.jpg

Clouds and Waterstreams:

http://i733.photobucket.com/albums/w...inisclouds.jpg

Fubar2Niner 06-01-10 03:57 PM

Very, very nice.

Thanks WB and all concerned.

Best regards.

Fubar2Niner

Sailor Steve 06-01-10 04:09 PM

Cool stuff, WB. :rock:

Wreford-Brown 06-01-10 04:42 PM

Exhaust Smoke:
http://i733.photobucket.com/albums/w...haustSmoke.jpg

Madox58 06-01-10 07:05 PM

Nice work Mate!
:yeah:

I suppose you may want a copy of the Newest Life Boat animations
when completed?
:03:

Yes, I re-did them with more detailed models and better motions
and graphics.
And you can blow them out of the water if you so choose.
:o

Sailor Steve 06-01-10 10:02 PM

I've been waiting forever just to have the actual boats as well as the rafts. IABL has a copy, but he hasn't shared yet.:cry:

Madox58 06-01-10 10:29 PM

I did do new Rafts, new Boats, new animated people, boxes, and swimmers.

All can be blasted if you are so cruel, as all have damages now.

I've also started animations for people jumping off the ships and lowering
life rafts and boats.
But that's still not quite ready.


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