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Japanese Flag Issue
I did a little searching but with no luck.
I recently installed RFB2.0 with RSRD and noticed that the flags are backward on Japanese ships. Warships have the red meatball on a white background and the merchants have the "rising sun" flag. I don't recall the issue with RFB1.52/RSRD. I haven't tried disabling one or the other mod yet to see if it is a RFB or RSRD issue. Maybe tonight. Any ideas? :06: Thanks. :) |
Not an RFB issue.
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RFB Team,
I just downloaded and reinstalled RFB from scratch and in the vanilla 2.0 install package the two Japanese flags (dated 07/01/2008) are indeed reversed. The new flags (dated 2/6/2010) included in the April 23rd patch are correct. Sharkbit, Make sure you are running the latest patch for RFB and that it's correctly installed. That should take care of the problem and you'll also see the new flags are much better looking too. You can download it here: http://www.filefront.com/16224499/RF...3April2010.7z/ If for some reason you don't want to install the patch (although you really should) you can correct the problem by renaming the two files yourself. Just go to your SH4\Data\Textures\TNormal\tex folder and rename Japan.dds to Japan_m.dds and vice-versa. |
Thanks etheberg! :salute:
It does appear to be a RFB problem. I disabled all mods last night, activated only RFB2.0 and the Apr 23 patch and had the same problem. I will try renaming the files you mentioned. :) |
Dosent really make any differance,all the japaknees flags are at the bottom of the ocean...:har::har::har:
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I disabled all mods and the flags were correct-warships have the "rising sun" and the merchants have the red meatball on a white background. I enabled only RFB2.0 and the flags were still correct. I enabled the 23 Apr 2010 patch and that is when the problem appears. The flags are reversed. Just for grins, I made a mini-mod by taking the flags from RFB 2.0 in SH4\Data\Textures\TNormal\tex folder and enabled it but it did not change anything. That's about as far as I went. It appears that another file in the patch is affecting it somehow. Any ideas? :) |
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