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-   -   abyssal depths : ClimateZone mod 1.0 (https://www.subsim.com/radioroom/showthread.php?t=170162)

astradeus 05-25-10 06:21 PM

[REL] abyssal depths : ClimateZones mod
 
04-06-2010 -abyssal depths : ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5"

http://www.megaupload.com/?d=DWUD47JE

_ajout three new climates and new more realistic distribution areas.
_création a new temperate zone "temperate_A" with three seasons without winter.
_Zone Tropical with two seasons "summer and fall"
_zone tropical_A with only one season. "summer"
_zones polar and southern hemisphere for polar_A added to the file "ClimateZones.cfg
_ Adding the effect of changing color of the water was approaching odds.

The purpose of my mod is trying to put greater value in the exellent mod W clear "Environmental mod for Silent Hunter 5" and to propose new possiblilitées modding. eventually, if my work corresponds to the interests of W clear, I offer my changes if he wants in the interest of the players communautée SH5.

I am open to any suggestions or changes.
good games to everyone.



31-05-2010 - abyssal depths : ClimateZones mod 1.1 for SH5 1.2

Effect of change in color of the water was approaching odds added.A first version of a new card compatible ClimateZone SH5 1.2.
It adds 5 new climatic zones and has the original advantage of accuracy and realism of areas. (Note this does not add downloads of additional flora, only a better allocation of areas.)

http://www.megaupload.com/?d=PDEO179N


26-05-2010 - abyssal depths : ClimateZones mod 1.0 for SH5 1.2




http://s2.noelshack.com/uploads/imag...ne_mod_101.bmp

SteelViking 05-25-10 07:06 PM

This looks great, however, you are removing the zone changes, as you approach land. At least some I know, wanted to keep that effect.

astradeus 05-25-10 07:20 PM

Quote:

Originally Posted by SteelViking (Post 1403244)
This looks great, however, you are removing the zone changes, as you approach land. At least some I know, wanted to keep that effect.

in my opinion the zoning is approaching odds're not really interesting because it also changes the environment of the flora of soil and climatic origin of unrealistic way.It is possible that I am wrong.:03:

astradeus 05-27-10 02:34 AM

Quote:

Originally Posted by SteelViking (Post 1403244)
This looks great, however, you are removing the zone changes, as you approach land. At least some I know, wanted to keep that effect.

I am about even trying to find a solution to add the effect of depth of the oceans on the color of water approaching odds, without affecting the environment. To be continued.

SteelViking 05-27-10 02:44 AM

Quote:

Originally Posted by astradeus (Post 1404378)
I am about even trying to find a solution to add the effect of depth of the oceans on the color of water approaching odds, without affecting the environment. To be continued.

Interesting, if you go to the Environmental mod thread, I have posted my fix for the climatezones.tga. If you want, you are welcome to use it as a base for something better, or maybe you could merge it with yours. I think there is a merging program for images. Either way, good luck.:salute:

kylania 05-27-10 08:38 AM

Quote:

Originally Posted by SteelViking (Post 1404384)
Interesting, if you go to the Environmental mod thread, I have posted my fix for the climatezones.tga. If you want, you are welcome to use it as a base for something better, or maybe you could merge it with yours. I think there is a merging program for images. Either way, good luck.:salute:

That fix did away entirely with the 40 and 60 value seas in the north? :hmmm:

SteelViking 05-27-10 10:11 AM

Quote:

Originally Posted by kylania (Post 1404583)
That fix did away entirely with the 40 and 60 value seas in the north? :hmmm:

I know, I was in such a hurry to get a fix to everyone that I did not realize it until after I posted the link. By then, I did not want to take the time to fix it right away. Anyway, my second version has them back, and even more coastal zones than W_clear's original. Sorry for the mess up.

I edited this for clarity.

astradeus 05-27-10 05:23 PM

I am working on an improved version with the effect of the scores for the original version of the game and also compatible with another mod for Silent Hunter Environmental MOD 5 "with a patch file configZones.Il I just need some time to released a coherent product and without bugs.

astradeus 05-30-10 07:25 PM

31-05-2010 - abyssal depths : ClimateZones mod 1.1 for SH5 1.2
Effect of change in color of the water was approaching odds added.

:rock:http://www.megaupload.com/?d=PDEO179N

THE_MASK 05-30-10 08:23 PM

Another much needed mod , thanks for the update :salute:

astradeus 05-31-10 04:10 AM

Quote:

Originally Posted by sober (Post 1407129)
Another much needed mod , thanks for the update :salute:

at your service :salute:

a version for the mod for Silent Hunter Environmental MOD 5 is coming

astradeus 06-04-10 04:39 PM

04-06-2010 -abyssal depths : ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5"

http://www.megaupload.com/?d=DWUD47JE

_ajout three new climates and new more realistic distribution areas.
_création a new temperate zone "temperate_A" with three seasons without winter.
_Zone Tropical with two seasons "summer and fall"
_zone tropical_A with only one season. "summer"
_zones polar and southern hemisphere for polar_A added to the file "ClimateZones.cfg
_ Adding the effect of changing color of the water was approaching odds.

The purpose of my mod is trying to put greater value in the exellent mod W clear "Environmental mod for Silent Hunter 5" and to propose new possiblilitées modding. eventually, if my work corresponds to the interests of W clear, I offer my changes if he wants in the interest of the players communautée SH5.

I am open to any suggestions or changes.
good games to everyone.

ReallyDedPoet 06-04-10 05:39 PM

Nice work :up:

astradeus 06-04-10 07:21 PM

Quote:

Originally Posted by reallydedpoet (Post 1411855)
Nice work :up:


thank you :up:

Michal788 06-20-10 10:51 AM

Is this working with the Env. 2.3 mod from W Clear?


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