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[REQ] Idling Engines
Is it possible to get the diesels to idle when at All Stop? Basically what I mean is having the engine animation/sound like when running at minimum speed, but obviously without the boat moving or props turning. TheDarkWraith already has a smoke mod that gives us exhaust fumes at All Stop, now we just need the rest of the package!
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Because they were direct drive, I don't think the diesels of the type VII "idled". I would think that at all times when clutched in the props were turning.
But more research will be needed. |
You do realize that Silent Hunter 5 is "U-boats in WWII" simulator and not a "diesel engine" simulator, right?
Based on your mod requests, (better diesels, new motor sounds, prop rotation, reduction gears and idling engines) I hope you can see why I'd be led to ask such a question. :O: I just think you might be missing a lot of the game play in SH5 by being frighteningly fixated on just one part of the sim. |
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:hmmm: what about failures ?? broken cylinder heads , cracks in head gaskets, bended crankshafts, injectors failures... :D |
Hey now.
No ripping into someone because they would like an aspect of the game improved. People want more accurate or realistic waves, does that mean they want a wave simulator? How about people wanting more accurate sunrises and sunsets, does that mean they want a celestial simulator. All of these things being requested can only do one thing. Make the sim, much more a sim, than it is now. Have you been on the flightdeck of an airline simulator? The ones used to train the crews? I have heard pilots say, when you are in it, you feel like you are in the real thing. |
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But could be interesting engine failures as in real life happens |
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And yes, the u-boats were direct drive, however, just like in a manual transmission car, the engines can be declutched from the motors and props. It makes it a lot easier to start the engines, as they only have to get the mass of the engine going instead of the engine, motors, shafts, props... |
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