CapnScurvy |
05-11-10 03:57 PM |
Quote:
Originally Posted by Chubster
(Post 1388683)
Agree....surprised no one has "modded" this, or have they?
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I've had lighter periscope Telemeter marks for quite some time with the Ship Centered, Accuracy Fix mods, And with the MaxOptics IV mods (although the latest mod for RFB 2.0 may have the best and brightest Telemeter marks). I probably need to revise the stock MaxOptics IV mod to include the scope view the "MaxOptics IV for RFB 2.0" has.
The basic tool our subs used for night attacks was indeed the TBT while on the surface. It had the capability of lighting the Telemeter marks for this purpose. Unfortunately, the stock game doesn't allow this feature for the American side of play (except for the compass heading at the top of the scope). The German side does have this capability (just a left over from SH3). Our only help is to have the Telemeter marks lightened which makes the marks lighter during the day.
I'd like to point out I'm working on correcting the scope views so an accurate reading of the Telemeter marks will provide correct range and target length measurements. It's something that's long over due with the game, much like finding the stated mast heights were so wrong on many of the ships (only a close shot could possible get a hit). Take for instance the Hiryu, when the game first came out the mast height read 20 meters. If you used manual targeting, at a distance of 1500 yards (the normal distance many captains used for starting their torpedo firing) the Stadimeter found range was 500 yards too short using the 20 meter mast height. It's just a good thing firing at close range eliminates the need for accuracy (gut shots never miss, ever see the Lee Harvey Oswald shooting)!!
Anyway, the optics need to be calibrated so you get a 32 degree field of view and, 1 degree of angle gives you 52.3 feet of length at 1000 yards. When I'm done with my testing that's what we'll have. The scopes I've put into the MaxOptics for RFB will be the ones calibrated as such.
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