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strange, eh? sub vs ships: ramming
last patrol i was on, i took on a pretty huge convoy and after the smoke had cleared and the convoy had moved on, i realized there was still a small merchant sitting there powerless. As i set my sights on him, i realized i no longer had any torpedoes. i also had no deck gun.
so i rammed him. to my surprise, my XXI at full speed did no visible damage to him, despite having charged him at ahead full. i once accidentally rammed a ship in my earlier days while submerged, and it resulted in a sunk british destroyer. so my question is: why does this merchant live while the destroyer lies at the bottom? |
Destroyers are pretty darn fragile. I've had them sink themselves by ramming me!
Steve |
The game is kind of messed up that way.
That said, ramming is something no real-life sub commander would ever attempt. You risk losing your torpedo tubes at the very least. |
Wasn't it also a bug that you could ram ships from underneath them and they would sink? I seem to remember something like that, but I think it was in pre 1.4 releases..
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Just recently a destroyer rammed me and I think my conning tower ripped out his belly.
I'm on 1.4. Steve |
Now that takes me back to my wild and reckless days. :DL
http://img156.imageshack.us/img156/9247/funzp7.jpg |
^^ :haha:
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true, a real sub commander would never do that but hey, in the world of hypothetical and fictional subsims *looks around at SHIII purists and 100% realism-ers*
eh i'll stick to letting that boat go. great pic btw :haha: |
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The chances are you've ruptured a fuel or ammo bunker resulting in catastrophic damage. |
Where was that film from sh3 with the uboat porpoising and leaping out of the water like a fish? Flying over some ships as I recall.
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Similar situation, maybe technically the following would be considered ramming - but may have worked in real life (although it would have been very hazardous).
Used my last torp on a merchant. It started to sink, became partially submerged, but refused to go down. After waiting a few hours (on TC), it hadn't changed. No more torps, no more deck/aa ammo. Soooo, not willing to lose the kill I nosed my surfaced VII onto the deck area that was partially submerged, which turned out to add enough weight to the merchant to cause it to continue to sink. I simply ordered reverse once it started to take on water, and watched it go down. Unorthodox - yes, but did it work - yes! |
If the vessel hadn't already been sinking I doubt this would have happened....normally the two vessels simply merge with one another (in graphical terms).
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If I remember right, in the original vanilla version you could sink a ship by pocking it with your periscope :har:
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