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-   -   [REQ] Sound Sample Editing (https://www.subsim.com/radioroom/showthread.php?t=168793)

TheBeast 04-30-10 05:14 PM

[REQ] Sound Sample Editing
 
I have no tools to create or edit sound sample.:nope:
Can someone edit the sound files from the link below to reduce time from 21 sec to 15 sec or less so we can use them in SH5.:06:

Sample Sounds for Man/Secure Deck/Flak Guns

ERPP8 04-30-10 05:15 PM

I'm on it!


Edit: The sound it too long

TheBeast 04-30-10 05:20 PM

Quote:

Originally Posted by ERPP8 (Post 1378845)
I'm on it!

TYVM! it is appreciated.

Yes sound samples have a time limit of 15 sec, not sure if there is a sound quality (kbyte size) limit.
Most often, if a sound sample exceeds 15 sec is doesn't play at all or gets stuch in a loop.

KarlKoch 05-01-10 05:05 AM

Here you go:
Soundsamples

I don't know if it can help you, i cut the longer samples into 2 parts. You just have to find a way to play them a fixed time offset after the initial one.
If you want to have any other solution, i will try to help you.
If you want to try it yourself: have a look at Audacity, a free to use audio editor.

TheBeast 05-06-10 04:31 PM

Quote:

Originally Posted by KarlKoch (Post 1379145)
Here you go:
Soundsamples

I don't know if it can help you, i cut the longer samples into 2 parts. You just have to find a way to play them a fixed time offset after the initial one.
If you want to have any other solution, i will try to help you.
If you want to try it yourself: have a look at Audacity, a free to use audio editor.

Thank you for your time and efforts.:up: I was hoping to shorten play length/time. Splitting them means part of the Sample will no longer be used.:shifty:
I will try cutting the American voice and replace it with the SH5 Deck Watch Officer voice. Then trimming some of the silence and junk noise to reduce play time to 15 seconds or less.

-TheBeast


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