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-   -   Really Big Explosions (https://www.subsim.com/radioroom/showthread.php?t=168719)

DJ_Reonic 04-29-10 03:55 PM

Really Big Explosions
 
Does anyone know where I can find really huge explosion graphics to go with my Nuclear Torpedoes? Also, how do I modify the damage stuff so that the ships within a certain radius get more-or-less vaporized?

I have Thermonuclear warheads on my torpedoes, but no good effects to go with them. They wipe out any ship within a few miles, and send some ships a thousand feet into the air, but I want to set it up so that the ships get ripped to shreds, and if they fly, they break apart in the air.

ETR3(SS) 04-29-10 04:24 PM

I think the best effect you can get would be to "rip" the skin off a boat exposing the frames and such. You would also get quite a few secondary explosions as well. The ships flying through the air is an exaggeration of the game to be honest. Even the Operation Crossroads Baker Shot didn't send ships flying into the air.

DJ_Reonic 04-29-10 04:32 PM

Quote:

Originally Posted by ETR3(SS) (Post 1377670)
I think the best effect you can get would be to "rip" the skin off a boat exposing the frames and such. You would also get quite a few secondary explosions as well. The ships flying through the air is an exaggeration of the game to be honest. Even the Operation Crossroads Baker Shot didn't send ships flying into the air.

Yeah. It's a funny exaggeration, tho. I've done away with the ship-flinging blast effect, cuz with the damage radius, my ship would end up flying too. As far as the skin ripping off, that would work, but the biggest problem would be the sink rates. I did exactly that to a carrier, and it sank all normal. I'd figure if it just got all its skin melted off, it would be gone before the smoke and mist cleared.


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