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SSP types description
Hey folks,
im searching for a description about the different SSP types. Something like that from the ASW Training Mission from Molon Labe: Quote:
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These are classic introductionary documents for any simulater subdriver:
http://www.subguru.com/missions/SCHQ_TACMAN_PDF.zip http://www.subguru.com/BluebookR20.zip But this is site with a more official explanation. The above is based on what is modled in the various sub games (mostly 688i and Subcommand) See link in Bilge Rat's message below. I forgot to include it. Look what Google dug up: From our very own Dr Sid: http://subsim.questions.cz/sopro/doc/sopro.html His tool to make those neat soundray patterns is here: http://subsim.questions.cz/sopro/sopro.1.9.zip |
Thank you very much Pisces, thats what i was looking for.
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here is a good basic explanation:
http://www.fas.org/man/dod-101/navy/...P/snr_prop.htm 1. negative gradient: sound curves downward. http://www.fas.org/man/dod-101/navy/...P/IMG00012.GIF 2. positive gradient: sound curves upward. http://www.fas.org/man/dod-101/navy/...P/IMG00013.GIF 3. effect of a layer: http://www.fas.org/man/dod-101/navy/...P/IMG00015.GIF |
So google finally noticed ? Not that I was much helpfull. I should make some proper page for it. :damn:
Anyway .. if you need it for use in DW, you also need to know how all this is implemented in DW: http://www.subsim.com/radioroom/showthread.php?t=117814 |
Quote:
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Quote:
CZ: Very long detection ranges on both sides of the layer. The top layer is still the same surface duct from the Surface Duct SSP type, the bottom is a "sound channel" unique to the CZ SSP type, and I think the sound channel is a bit stronger than the surface duct, but it's close. This CZ SSP type also produces convergence zone contacts. This takes the form of concentric bands around a contact, within which you will receive a stronger signal from that contact. These bands occur at 30nm intervals are are probably about 1nm wide. BL: No layer. Detection ranges in this SSP type vary mostly depending on Bottom Type. Rock bottom type will cause long detection ranges; almost has high as a duct. Mud and Sand result in very short detection ranges (no, there really isn't a middle ground), with Sand being slightly worse IIRC (not much of a difference). |
Wow, thank you again for all that information.
I will read that stuff and maybe came again with a couple of questions :) |
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