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-   -   Shark mod:Joc-SH4-Haifish 1.0 Final (https://www.subsim.com/radioroom/showthread.php?t=167570)

willielapus 04-11-10 12:55 PM

Shark mod:Joc-SH4-Haifish 1.0 Final
 
Installed the "Shark Mod" :Joc-SH4-Haifish 1.0 Final. Iam playing stock 1.5 + GFO. Have not yet seen the "sharks". Where / when would you encounter them? Under what circumstances do they appear?

Thanks,
Stingray:06:

U - 747 04-26-10 12:25 PM

Sharks SH4
 
Hi, did you use JSMGE? In my case it did not work that way. So i put all the files in the folders manually. The shark will show up in the museum as an american ship. In the mission editor you will find the shark under Roster/American/MS Haifisch. The sharks will appear in the missions you create. Donīt set the wave to high. There is a dolphin mod which works in the same way. The dolphins show up in the mission editor under enviromental/LR Dolphins. Same here with the waves, if to high they will act unreallistic. Nice to watch. I use them with the U boat mission patch. Works fine.:salute:

willielapus 04-26-10 03:46 PM

Yes, I installed the sharks and dolphine mods using jsmge.

Thanks for the input. I shall manually install them.

I take it then that unless both mods are incorporated in the mission, they will not be visible?

thanks again,
Stingray

Hitman 04-26-10 03:57 PM

Quote:

The shark will show up in the museum as an american ship
Would be nice to give them destroyer AI and see them ram sink and eat the survivor's rafts after your sinkings :har:

TH0R 04-26-10 04:13 PM

Quote:

Originally Posted by Hitman (Post 1374351)
Would be nice to give them destroyer AI and see them ram sink and eat the survivor's rafts after your sinkings :har:

LMAO :D

U - 747 04-30-10 02:14 PM

Shark mod
 
Hi there, if placed correctly both will show up in your mission.
U - 747


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