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-   -   [REQ] Correct display of reserve torps (https://www.subsim.com/radioroom/showthread.php?t=167209)

Monte 04-06-10 01:28 PM

[REQ] Correct display of reserve torps
 
In the bow room of the sub, you can see the reserve torps on the floor. You can also see 4 torps under the floor. My problem is that they are still displayed, even if my sub has only torps in the tubes left.

Sometimes it works but I think it has something to do with my base configuration (I use both, steam and electric torps).

Does anyone has seen this, too?
It would be great if I could get rid of that (by a mod?) because it irritates me a little bit.

Regio Sommergibile 04-06-10 02:11 PM

I don't understand...

kylania 04-06-10 02:32 PM

http://img525.imageshack.us/img525/3...portantimo.jpg

Regio Sommergibile 04-06-10 02:33 PM

Thanks Kylania ;)

Heretic 04-06-10 02:55 PM

You'd need a method to toggle 3D objects on and off. Since the binoculars on the UZO disappear when you dive, it would seem such a thing does exist. The question is whether it's hardcoded or accessable via scritping or some other method and if such a thing could even be applied to anything else. You'd also need an applicable trigger, in this case the number of torpedos remaining. I don't know if that's available either.

ERPP8 04-06-10 04:00 PM

Quote:

Originally Posted by Heretic (Post 1349729)
You'd need a method to toggle 3D objects on and off. Since the binoculars on the UZO disappear when you dive, it would seem such a thing does exist. The question is whether it's hardcoded or accessable via scritping or some other method and if such a thing could even be applied to anything else. You'd also need an applicable trigger, in this case the number of torpedos remaining. I don't know if that's available either.

Yeah, there's a border from modding the resources and needing the source code.

Redlance88 04-09-10 04:04 PM

I think I am more bothered by having torps showing in the forward room above the planks when I am out of torps , than by the ones under the deck, to work properly when the reserves are gone so should the images of the torpedoes in the forward room, so ya can have four in the tubes but be out of reserves and none should be visible in the torp room. ( yes I can pretend they are being serviced untill I hit zero forward torps but still.....


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