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-   -   Ship Health Bars (https://www.subsim.com/radioroom/showthread.php?t=167177)

Aufklarer 04-06-10 04:18 AM

Ship Health Bars
 
I am unable to ascertain the meaning of the grey and blue bars above the ships, what do they both mean other than ship health in general?

And on a side note does anyone know how to get my potractor on my mouse pointer when on nav map its annoying not having it as default.

d@rk51d3 04-06-10 04:32 AM

As far as I can work out:

Orange bar is structural integrity.
Blue bar is flooding level.


Neither seem to really account for anything. Ships often sink, with these bars half full.

mcarlsonus 04-06-10 05:10 AM

Switch 'em off and add to your, "Realism Percentage!" As mentioned previously by, they really are pretty useless!

Aufklarer 04-06-10 07:32 AM

indeed they are more annoying than actually helpfull in any way, i was just curious as to the relevance of them.

As for the blue bar, potentially indicating flooding, it never seems to actually change over time after a torpedo strike. One would assume that after the initial impact and structural damage to the ship, it would take on water up to a point where the bulkheads stopped it or the ship sank. Having a static blue bar indicating no additional flooding seems retarded, surely it is possible to sink a ship with one torpedo due to flooding.

Adriatico 04-06-10 08:31 AM

Quote:

Originally Posted by d@rk51d3 (Post 1349103)
As far as I can work out:

Orange bar is structural integrity.
Blue bar is flooding level.


Neither seem to really account for anything. Ships often sink, with these bars half full.

There should be a third "green" bar with captain's moral... it is unrealistic to see only two bars.

:03:

loerelau 04-06-10 08:43 AM

Quote:

Originally Posted by Aufklarer (Post 1349232)
indeed they are more annoying than actually helpfull in any way, i was just curious as to the relevance of them.

As for the blue bar, potentially indicating flooding, it never seems to actually change over time after a torpedo strike. One would assume that after the initial impact and structural damage to the ship, it would take on water up to a point where the bulkheads stopped it or the ship sank. Having a static blue bar indicating no additional flooding seems retarded, surely it is possible to sink a ship with one torpedo due to flooding.

Take a look at this mod:
http://www.subsim.com/radioroom/showthread.php?t=164953

I think it is a good one!

Aufklarer 04-06-10 12:26 PM

seems like this mod will address most of the issues i have, i was about to install SH3 in desperation.

Steiner108 09-25-20 04:23 AM

Quote:

Originally Posted by mcarlsonus (Post 1349127)
Switch 'em off and add to your, "Realism Percentage!" As mentioned previously by, they really are pretty useless!

HiHow
do you switch them off?
Thanks in advance

Ashikaga 09-25-20 11:04 AM

You go to the game options when in the bunker and untick ship damage meters

Grey is hull integrity
Blue is buoyancy

When both are gone, bye bye ship.

OLtzS Ashikaga


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