SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   I caved! (https://www.subsim.com/radioroom/showthread.php?t=166963)

C.Callaghan 04-03-10 05:45 AM

I caved!
 
And bought the game last night, so far aside from the few glitches i am quite happy with the game.... but not the boat i am forced to skipper.....

Is there a way to find the draft of the target boat (i've looked everywhere but cant find any info on this)

Do we really not get the chance to change boat?

d@rk51d3 04-03-10 05:48 AM

Only variations of the VII............ at the moment. There are folders present for other subs, but it looks like it will be DLC in the future, if they're not modded in first.

Bilge_Rat 04-03-10 05:59 AM

Quote:

Originally Posted by C.Callaghan (Post 1345900)
And bought the game last night, so far aside from the few glitches i am quite happy with the game.... but not the boat i am forced to skipper.....

Is there a way to find the draft of the target boat (i've looked everywhere but cant find any info on this)

Do we really not get the chance to change boat?


the draft should be in the recognition manual. If not, there is a enhanced recognition manual mod available which shows it. This is what I use.

Have fun, its a great game.

rededge 04-03-10 06:28 AM

Quote:

Originally Posted by Bilge_Rat (Post 1345910)
Have fun, its a great game.


+1

And getting better all the time....:sunny:

mcarlsonus 04-03-10 08:09 AM

Adding the Recognition Manual mod is the only way to get keel depth...

mookiemookie 04-03-10 08:54 AM

Quote:

Originally Posted by mcarlsonus (Post 1346017)
Adding the Recognition Manual mod is the only way to get keel depth...

Not quite the only way. The torpedo depth selector shows the keel depth of the ship you have the scope locked on to.

http://imgur.com/OKQAJ.png

C.Callaghan 04-03-10 09:12 AM

Quote:

Originally Posted by mookiemookie (Post 1346049)
Not quite the only way. The torpedo depth selector shows the keel depth of the ship you have the scope locked on to.

http://imgur.com/OKQAJ.png

Excellent!

Although, i think my career is bugged :(

Blockade of Germany is not logging my kills along the border :S

d@rk51d3 04-03-10 05:41 PM

That keel depth only shows once you have ID'd the ship.

I also have problems with kills not contributing to the campaign tally. must have sunk at least 40 ships to finally get the 10 required.:damn:

mcarlsonus 04-03-10 05:52 PM

"That keel depth only shows once you have ID'd the ship."

Absolutely - go with the Rec Manual mod.

Redlance88 04-05-10 02:03 AM

not to put too fine a point ,
 
use what ever is your more comfortable with, yes you have to turn on the text based tdc stuff and pick out your target to get the depth of keel info in the stock version but ya have to know what ship your looking at with the guide as well if your using the mod, it is just a mater of where ya look and how many steps to id a contact. Until the magnetic detonators are fixed its a moot point just set the depth around 5m for large ships, and as shallow as they will go for destroyers. has worked for me so far. on an unrelated note I can't say how many destroyers got away from me in SH3 because I didn't set my torps more shallow. Likely more than 100. sigh.

Faamecanic 04-05-10 08:26 AM

Quote:

Originally Posted by mookiemookie (Post 1346049)
Not quite the only way. The torpedo depth selector shows the keel depth of the ship you have the scope locked on to.

http://imgur.com/OKQAJ.png

Great post.... I must have missed this in our craptastic manual that is done in 10 dpi resolution :shifty: :nope:

mookiemookie 04-05-10 08:51 AM

Quote:

Originally Posted by mcarlsonus (Post 1346628)
"That keel depth only shows once you have ID'd the ship."

Absolutely - go with the Rec Manual mod.

I find the rec manual mod unnecessary because I'd have to ID the ship to make sure I was on the right page anyways. It's much more convenient for me to have it right there on the depth selector.

Quote:

I also have problems with kills not contributing to the campaign tally. must have sunk at least 40 ships to finally get the 10 required.:damn:
The war supplies mission, right? You have to sink the ships with tanks or trucks on their decks. Those are the ones that count. Hard to see this without cheating and using the external camera. :oops:


All times are GMT -5. The time now is 10:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.