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[REL] Undersea mod Reworked
From the readme:
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Rubini March 2010. Link: http://www.mediafire.com/?nuzzmn1jzqi http://img38.imageshack.us/img38/3065/underseaboat2.jpg http://img37.imageshack.us/img37/3295/underseaboat1.jpg http://img138.imageshack.us/img138/5...erseaboat3.jpg |
:rock::rock::rock::rock::rock::rock::rock:
Finally Man kudos! Having using the Seabed Repair Mod will actually look good! |
Thank you very much rubini for your reworked on this MOD ! It looks fantastic !!! :up::up::ping::ping::rock::rock:
Best regards, Magic:salute: |
Sushi time! Great job Rub! :salute:
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Looks excellently! :up:
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Very nice mod. Tx
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Not at home Right now, so i can only recall from memory!
AFAIK it adds only one more Zone entry to the zones files. Adding it manually should do the trick!:hmmm: And i think this was included in the longer repair times mod!:06: |
Nice work as always Rubini! :up::up::up:
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And how are you mate? I made a slight updated version where the rocks have that caustic effects as you see on the external surface of the uboats when underwater. One day I relaese it!:up: |
Great job. This is another item from unnamed "must have package" for all who like to sometimes take a break from full realism and no external view.
Thanks Rubini.:salute: |
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Yes, of course. Just give the right credits to nautilus42 too.:up:
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Cool, things are shaping up.
Been neglected this particular Env-modding.:salute: |
This is not working for me. :06: Can i have better install instructions? It looks very good. This, with the seabed repair mod, will be cool. :yep:
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You need use one of the provided Layers coming with this mod to rename and replace the one in your current game. In the mod folder (campaigns) there are: Stock; GWX or the one you need to merge yourself with the editor. Simply delete all but one you want to use. I assume you play GWX- as an example. If you use GWX use the only the GWX layer. Take Campaign_LND_GWX30.mis in the mod folder rename it to Campaign_LND.mis. Delete the others. Now put the mod folder ( with all its sub-folders ) into JSGME and activate it. Now sail!:huh: |
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