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-   -   AI not working (https://www.subsim.com/radioroom/showthread.php?t=166369)

demonsss 03-28-10 05:55 AM

AI not working
 
When you ask for the guns to be manned, why are they not manned until you take control? Also if they are left manned why do they not attack by themselves? IS there a key press or something?

Thanks, Newbie here and just starting to wade through the problems called SHV!! :cry:

The Enigma 03-28-10 05:58 AM

Welcome aboard, Demonsss. :salute:

There are some issues with manning the deck gun.
I've seen some threads mentioning it, but can't recall the name of the post.

Did you try the search tool?

John Channing 03-28-10 07:13 AM

If your crew morale is too low they won't man the guns. There is a mod here that removes the morale function that I am using and it works fine . Read about it here...

http://www.subsim.com/radioroom/showthread.php?t=163091

Once they man the gun go to your binoculars and look at the target . You will see a green plus sign. Hit your spacebar and it turns to red. A couple of seconds later the crew starts to fire.

JCC

lorka42 03-28-10 07:18 AM

you can also use the obs peri or the att peri.

robbo180265 03-28-10 09:22 AM

Also , if you are having trouble getting them to un-man the deckgun - surface the boat. Even though you are on the surface anyway, it un-mans the gun:up:

HundertzehnGustav 03-28-10 09:30 AM

Its funny... low crew moramle usually comes from no successes during the patrol...

now you have an opportunity to bag some tonnage, and want to gun a frerighter down...

and the entire crew is asking for "uppers", being too depressed to get their sorry asses up.

great. really F'n Great.

robbo180265 03-28-10 09:49 AM

Quote:

Originally Posted by HundertzehnGustav (Post 1337714)
Its funny... low crew moramle usually comes from no successes during the patrol...

now you have an opportunity to bag some tonnage, and want to gun a frerighter down...

and the entire crew is asking for "uppers", being too depressed to get their sorry asses up.

great. really F'n Great.

Low moral also comes from a save bug, thats why moral has been modded out.

I assume that you are not an owner of SHV?:hmmm:

John Channing 03-28-10 10:41 AM

Quote:

Originally Posted by HundertzehnGustav (Post 1337714)
Its funny... low crew moramle usually comes from no successes during the patrol...

now you have an opportunity to bag some tonnage, and want to gun a frerighter down...

and the entire crew is asking for "uppers", being too depressed to get their sorry asses up.

great. really F'n Great.

Come on, now.

The guy asked for help with something, not (another) editorial.

JCC

karamazovnew 03-28-10 11:50 AM

Quote:

Originally Posted by robbo180265 (Post 1337731)
Low moral also comes from a save bug, thats why moral has been modded out.

I assume that you are not an owner of SHV?:hmmm:

How did you come to that conclusion? Gustav is perfectly right. After an entire patrol with no contacts, to finally find a juicy unescorted tanker would bring morale to the roof. Men would be fighting among themselves to be the first at the deck gun while the captain would yell "I wanted to use those rusty torpedoes you noobs!!!!" trying to hold them back. The whole morale system is silly. In all battle situations, either through anticipation or fear, the adrenaline levels must've been very high for the entire crew, allowing them to use their abilities to the best as a unit, regardless how many fights they would've had during rest hours.

robbo180265 03-28-10 04:50 PM

Quote:

Originally Posted by karamazovnew (Post 1337882)
How did you come to that conclusion? Gustav is perfectly right. After an entire patrol with no contacts, to finally find a juicy unescorted tanker would bring morale to the roof. Men would be fighting among themselves to be the first at the deck gun while the captain would yell "I wanted to use those rusty torpedoes you noobs!!!!" trying to hold them back. The whole morale system is silly. In all battle situations, either through anticipation or fear, the adrenaline levels must've been very high for the entire crew, allowing them to use their abilities to the best as a unit, regardless how many fights they would've had during rest hours.

Whilst I agree with your post - I was refering to this:

Originally Posted by Justy http://www.subsim.com/radioroom/smartdark/viewpost.gif
"I must be doing something wrong as it doesn't seem to work for me. I can be out hunting ships and then do something stupid and want to try again and load a saved game but all the morale is gone."

Quote:

Originally Posted by kylania (Post 1332569)
Welcome aboard Justy! You didn't do anything wrong. This mod won't fix the loss of morale (which is being fixed in the upcoming patch btw) but instead the mod does away with the need for morale at all.




Taken from the mods forum.

demonsss 03-29-10 05:21 PM

What can I say thanks guys , It really does work this forum Thing.. Ta very much.... Even so they still stay on deck when I dive the boat... I have also made that many mods to the game its starting to look like SH4... Im going to wait at least a year before I buy the next UBIsoft game, I cant stand the messing around anymore I will leave it to you hardcore gamers.. to iron out the problems:DL

Johnyy 03-31-10 04:49 AM

You can man the gun yourself, but getting on it is really awkward. Position yourself on the left of the bridge, look down until you see a small peice of the gun outlined, then click on it. No gun sights though. wtf

loerelau 03-31-10 05:02 AM

You can also just walk to the deckgun, little stairs down... (Took me some time to find out!)

wamphyri 03-31-10 05:05 AM

Even if the crew refuse to man the AA guns just use the binoculars to select the plane(with space) and they'll fire on it no matter what.

Pandion 03-31-10 05:18 AM

Quote:

Originally Posted by Johnyy (Post 1341806)
You can man the gun yourself, but getting on it is really awkward. Position yourself on the left of the bridge, look down until you see a small peice of the gun outlined, then click on it. No gun sights though. wtf

Look in the upper left corner and click the sights icon

With regards to manning the deck gun even if there is no morale just use the binoculars and hit space bar and soon the lead will fly. :)

edit:
^^
Must be going blind completly missed your response


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